Showing posts with label Teen Titans. Show all posts
Showing posts with label Teen Titans. Show all posts

Wednesday, June 28, 2017

Listen Up!: Comics and Culture Podcasts You Should Check Out

So, I said I'd keep writing, even a bit more infrequently, and so here I am again.

As I haven't been blogging, I've had even more time to listen to podcasts. I've written about podcasts I listen to before, and, working from home, I've discovered so many more that are really worth listening to for comic fans. It's a brave frontier out there, folks, with plenty of interesting shows. I'm going to provide you with a rundown of the show, and a comic or two  to go along with each one; of course since many of today's are directly comic podcasts, some of those are kinda gimmes. I listen to all these podcasts through Stitcher, but they all have websites that you can visit to listen to episodes, and are available on iTunes and other podcatchers. So, to quote Hub of the first podcast I'll be talking about, without any further ado, let's a-do this.

Titan Up the Defense- Silver Age comics are wacky, I think we all know that. They are ripe for riffing and for looking back on in a light, fun way. And that's what the podcast currently known as Titan Up the Defense, and originally known as Teen Titans Wasteland, started out as. Brother Hub and Cory, with a liberal supply of "podcast juice"(that's booze to the uninitiated), spent sixty episodes digging into the madness and wonderment of Silver Age Teen Titans comics. Hub and Cory have a great rapport, with Hub being the old school Titans fan bringing Cory into it, and while you could jump in on most any episode, it's great to start from the beginning, to watch the running gags and Cory's knowledge of the Titans develop. But once they ran out of those sixties and seventies Titans comics, the show got a facelift, to become Titan Up the Defense. The current run bounces back and forth between issues of the 80s Wolfman & Perez New Teen Titans run and the classic 70s Defenders series from Marvel. I can't stress enough how much fun these guys seem to be having, and that comes through in the podcast; you laugh along with Kid Flash chugging maple syrup and appearances from Xemnu the Titan. But for all the humor, there are also some serious-ish discussions of race and politics of the time as reflected through the the lens of these series, which makes for some thing to actually think about. And while that is important, you really are tuning in to hear the guys doing mini-radio plays of Hostess ads, figuring out what Aqualad is up ti in issues he doesn't appear in, and discussions about the Titans favorite past times: eavesdropping and not understanding how secret identities work. DC recently released two Teen Titans Omnibuses of the silver and early bronze age stuff, and there are trades of the New Teen Titans run currently being published, with volume seven due out in August. The Defenders stuff is harder to track down now, but there are Essential Defenders volumes you can still find with some looking. Titan Up the Defense hits every Wednesday.

Thor: The Lightning and the Storm- In my last podcast post, I wrote about Jay and Miles X-Plain the X-Men, a podcast that traces the history of the X-Men and their related books from the 60s to present (well, to the early 90s as of now). But Jay and Miles are taking the summer off, as Jay move to the East Coast (Welcome, Jay! Hope you survive the experience!), and for the summer, Miles is teaming with Elisabeth Allie, regular guest from his X-Men podcast, to spend 13 episodes discussing Walt Simonson's legendary run on The Might Thor. Miles has been talking up that run on X-Plain the X-Men since pretty much that podcast began, and last March I went and I read through the entire run, and hot damn it is as good as he said! And now, he and Elisabeth are hitting all the high points: the war with Surtur, Frog Thor, and "He Stood Alone at Gjallerbru." There has rarely been a podcast that radiated such excitement as this one: these are comics that Miles LOVES, and he loves sharing them with Elisabeth, who is on her first read through, and he loves sharing them with the listener. And since there's a definite beginning, middle, and end to the series, you know what commitment you're in for, and what it's building towards, although there are so many amazing climaxes in this run nearly any episode could be talking about the big finale. Episode eight dropped this week, so there's time to get in there and catch up before that final episode. Oh, and for pure crossover synergy, Elisabeth was the guest on last week's Titan Up the Defense, and Miles will be guesting this week, so check those out to get a chance to hear many great podcasters together, Walt Simonson's Mighty Thor has been collected in omnibus and four trades, all of which may or may not be in print thanks the the vagueries of Marvel's trade program; however the trailers for Thor: Ragnarok seem to be drawing from this classic run, so I bet they'll be back in print soon enough. Thor: The Lightning and the Storm hits weekly on Sundays.

The Adventure Zone- I think I've talked before about how much I love RPGs. I have a biweekly gaming group, affectionately addressed as Nerdstorm, where my wife, five friends, and I get together and sometimes play boardgames, but usually different RPGs: Dungeons and Dragons, Pathfinder, Call of Cthulhu, Dresden Files, and others. And if you've never been part of an RPG group, there are certain dynamics that develop in any group. And no show, TV, web, or podcast, has ever encapsulated the development of an RPG group and campaign better to me than The Adventure Zone. Griffin McElroy DMs (Dungeonmasters, or crafts the story) a D&D campaign for his brothers, Justin and Travis, and their dad, Clint. What starts out as fairly standard D&D for beginners becomes something much deeper and more fascinating as the campaign moves forward. The plot is elaborate and the mysteries pay off wonderfully; this is a podcast you really should start from episode one. The great PCs (player characters) are: Magnus Burnsides (Travis), the fighter with a heart of gold and no patience for anything, Taako (Justin), the wizard who is also a chef and does his best work staying out of the fray, and Merle Highchurch (Clint), the at times almost agnostic cleric of Pan, all of whom have become wonderfully three dimensional characters. And Griffin's NPCs (Non-Player Characters) include some absolute delights, the kind of characters you look forward to seeing come back again and again; my favorites are Angus McDonald, the world's greatest boy detective, and Klarg the Hugbear (like a bugbear, only cuddlier; Klarg likes tea). Even if you have no interest in D&D, this is a rollicking adventure story that never goes where you're expecting it to. Currently, graphic novel adaptations of The Adventure Zone are in the works from First Second, an excellent graphic novel publisher, but if you want something with the same flavor to keep you busy, you should try Rat Queens from Image Comics to tide you over. The Adventure Zone is released biweekly on Thursdays.

Myths and Legends- Comics and mythology are inextricably linked: from Wonder Woman's mythical patrons to Thor and the Asgardians in Marvel Comics to Dream of the Endless and all the mythology in The Sandman, the well never seems to run dry for creators to find new creatures and myths. And there are a lot of podcasts that tell myths, urban legends, and stories of the paranormal. But one of the best, and the one that I think fits best with the comic book mindset, is Myths and Legends. Jason Weiser hosts and narrates each episode, and tells the original or definitive (as best as can possibly be found) version of a classic myth, legend, or fairy tale. And I mean the ORIGINAL versions of those Grimm and Hans Christian Anderson fairy tales, so we're talking, the weird, screwed up versions. But one of the charms of the podcast is it's not just Greek and Norse myths and European fairy tales; nope you get Japanese myths, Slavic myths, tales of the Round Table, tales of the Arabian Nights, and more. Week in and week out, you never quite know what you're going to get. And after each main story, there's a second short story, a Creature of the Week, featuring an odd mythological beast or cryptid. This week's is a personal favorite cryptid of mine, the Skunk Ape, but if you want to hear the ultimate COTW, you need to check out Butter Cat. I will also say, if you listen from episode one on, you see the growth of Weiser as a podcaster and storyteller. The early episodes are enjoyable, but he tells the stories in a fairly matter of fact way. As the podcast continues, you see more authorial voice, more narrative and charm, and it makes an enjoyable podcast a must listen. If you want comics featuring myths and legends, you should check out Image's Wayward, which heavily features Japanese mythology, Dark Horse's Hellboy, for Slavic myths, and of course Vertigo's The Sandman for a little bit of everything. Myths and Legends is released Wednesday morning, and is the podcast I download every week and listen to on my way to the comic shop, so it has a particular association for me with my Wednesday pilgrimage.

The Old Time Superman Radio Show- I first discovered host Adam Graham with his Detectives of Old Time Radio podcast, a daily podcast featuring such luminaries of 40s and 50s detection as Boston Blackie, Richard Diamond, and Johnny Dollar, plus many others. But through that show, I discovered that Graham also has a show that plays the classic Superman radio show from the 40s. It's charming, with plenty of adventure and plots that fit in well with the vibe of late Golden Age comics. There's not a lot more to say about this one, but if you're curious about those old time Superman stories, or enjoy tales of the Golden and Silver Age of comics, you should try this show out. There are plenty of collections of Superman from this era, so any good comic shop should be able to help you find some classic Superman. Stitcher has been doing weird things with my feed on this show, releasing four or five episodes at a go, so I have a hard time telling when it actually drops, but there are 900+ episodes, so there's plenty of back catalog.

The Radio Adventures of Eleanor Amplified- So, in case you haven't read much of this blog before, I have a real soft spot for all ages comics; you know, the ones that appeal to kids and adults on different levels, or just tell stories that are enjoyable for everyone. And when it comes to podcasts, I've discovered one that fits that same criteria to a T: The Radio Adventures of Eleanor Amplified, from my local NPR station, WHYY in Philadelphia. Eleanor Amplified is a radio journalist who knows no fear and will stop at nothing to get the scoop. She's like Lois Lane on the radio, but she doesn't have the Man of Steel to help her out, so she has to take care of herself. Told in the style of classic old time radio drama, this show has a full cast, sound effects... the works! The first season sees Eleanor taking on the CEO of Megablurg, a multinational corporation, who has designs of national and global domination. There are smugglers, robots, prisons, mad scientists, and all the trappings of a wild adventure story. The episodes are nice and short, so they'll work with the attention span of small kids, but there's also a "Road Trip Edition" available, that has the entire first season in one long form audio movie. The show was conceived by one of the producers of the popular NPR interview and review series, Fresh Air with Terry Gross, so there's a bonus episode where Gross interviews series creator John Sheehan and speaks with Eleanor herself. If you enjoy Lumberjanes, Goldie Vance, or Gotham Academy, or basically any comic with a strong female protagonist, you should check out Eleanor Amplified. The Radio Adventures of Eleanor Amplified is currently between seasons, although a couple of bonus episodes featuring the origin of Eleanor were recently released, with the promise of season two to come.

Friday, September 16, 2016

Why I Love Tim Drake


Tim Drake has been all over the comic book news sites this week. I'm not going to talk about the details of why right here, just to make sure everyone who doesn't want to be spoiled has a chance to read the issue that's causing the furor. I'm just going to make a short post today about who Tim Drake is as a character and why he's not only my favorite Robin, but one of my ten favorite comic characters ever.

I started reading comic officially (or as official as you can get) with Batman #445. Tim Drake made his first appearance in costume in Batman #442 (although he would be out of costume, simply training, and wouldn't get his own until issue 457). So first and foremost, I grew up with Tim. Now, Tim is lucky that he's perpetually stuck at an age between 16 and 18, while I have continued to grow sadly older, but I don't hold that against him. There's something about that character, a character who was new when you were just starting out as a fan, that you latch onto and connect with. That's, frankly, why sidekicks were created, to give readers an entry point for these stories about adults.

But more than just our relative newness, the thing that made Tim Drake great is he was a good kid who got into superheroing because it was the right thing to do. Ultimately, all of the many tragedies that Tim would encounter over the years took place after he took up the mantle of Robin; I'll discuss the changes made in the New 52 and why I feel they detract from Tim as a character later. Tim wasn't an orphan (although he was a rich kid with absentee parents which I doubt many readers had), he didn't have a reason to become Robin except he felt like Batman needed a Robin and Gotham and the world needed a Batman. Tim, like one of my other favorite sidekicks made good, Wally West, was basically a fanboy who got to live the dream: he got to partner with his favorite hero. And who amongst us in fandom wouldn't like that?



The other thing that made me love Tim Drake initially was that he was a brain. He had figured out Batman and Robin's identities using his natural deductive skills. Tim's first solo mission isn't a Robin mission, but is Tim trying to use his computer and detective skills to try to find a hacker called Moneyspider, who turns out to be the Batman villain Anarky, a teenage villain, who would go on to be one of Tim's nemeses. Tim was naturally more physically capable than most of the readers, but he wasn't a kid acrobat like Dick Grayson; there's a great moment in Robin #10, a Zero Hour crossover where Tim briefly meets a time displaced teenage Dick Grayson, where Tim marvels at Dick's acrobatic skills and doesn't think he'll ever be able to live up to them. And that was fine, because Tim was the smartest of the Robins, the best detective of the lot. And for readers who love Batman because he's the smartest guy in the room, that made Tim the ideal Robin.

After finally taking on the name of Robin, Tim would develop his own rogues gallery and supporting cast as he starred in first three mini-series and then an ongoing series that lasted for well over one hundred issues. Tim would fight the blind martial artist and gang leader King Snake, his lieutenant, Lynx, and their street gang, the Ghost Dragons; the aforementioned Anarky, the teen anarchist; Ulysses Hadrian Arstrong, the teen strategic genius known as The General. The characters around him included his dad, Jack Drake and step mom Dana, his geeky best friend Ives, his first girlfriend, Ariana, and his on again/off again main squeeze, Spoiler. That's not to mention his friendship with other heroes as a member of the teams Young Justice and Teen Titans, and of course his regular team-ups with Batman and the other members of the Batman family. There is a wonderful issue of Nightwing, issue twenty-five, "The Boys," that really looks into the brotherly relationship between Tim and Dick Grayson. This was a richer life as a character than either of the previous Robins had while they were Robin, and made Tim a much more interesting character,


Eventually, when a new Robin needed to come along, in this case Bruce's son Damian. He was a very different character than Tim. While Tim was an everyman sort of sidekick, Damian was completely unique and uncommon: while Tim was a fanboy, Damian had been trained since birth to be a deadly assassin. And when the time came for Tim to take up his new identity as Red Robin, the first storyline in his series reaffirmed his status as the number one Batman fan: he was the only one who believed that Bruce Wayne had not died in battle with Darkseid in Final Crisis, and he went out to find him. There's a wonderful meta-commentary there about how the hero who started out as a fan would be the one who would persevere through apparent death to believe wholeheartedly that the hero he idolized would still be alive.

But with the introduction of Damian, Tim was a little at ends as a character. Dick Grayson was able to take up the Nightwing identity when Jason Todd came along and became Robin, but Tim had a second hand new identity; Red Robin was Dick Grayson from an alternate future, whose identity had been briefly co-opted by Jason Todd before Tim took it. His last ongoing series, the Red Robin ongoing, was cut short by the New 52 reboot of DC Comics, with Tim in a very dark place. And I was hopeful that the reboot would give Tim a fresh start and make him the fun, young hero he was at his beginning.



Alas, this was not to be. The Tim Drake of the Teen Titans series from the New 52 bore only a passing resemblance to his previous incarnation. He had never been Robin and wasn't even really named Tim Drake; that was a name he took when he came to work with Batman. He was suddenly a gymnastic savant, and had a tragic backstory, where his own carelessness had forced his parents into witness protection. And most keenly felt, he no longer had any real emotional ties to Batman and Nightwing. Batman had been a foster father to him, and Nightwing the coolest big brother you could imagine pre-New 52. Now, Tim kept them at arms length and always had; and while he was part of their family, he wasn't close with them. He did suddenly become close friends with Jason Todd, Red Hood, who had repeatedly tried to kill Tim in the old continuity, which did more to help further Jason's redemption than did anything for Tim as a character. And the greatest of indignities: while Tim did still figure out Batman's identity, so did Dick Grayson, using pretty much the same methodology Tim did in the old continuity, taking away yet another thing that made Tim unique.

I don't necessarily lay all of this on the heads of the creators of those titles. Tim has been a historically difficult character to handle when taken out of his specific point of introduction. The Tim Drake in Batman: The Animated Series is much more Jason Todd than Tim Drake, as he has Jason's origin and doesn't have Tim's intellect; he basically has Tim's good nature grafted on to Jason to make him less of a jerk. The Tim in the Batman: Arkham games is a little better, but is still more of a roughneck than Tim is.  Young Justice got it closest to right; while it gave Tim's hacker skills to Dick Grayson initially, when Tim himself appeared, he was the quiet, smart member of the younger generation of heroes.

So where did that leave Tim? Well, in the past year and change, thing have gotten better for him. Batman and Robin Eternal, the weekly Batman mini-series that focused on the various Robins and other Bat family members working together in a globetrotting adventure during the brief period of time where Bruce had no memory of being Batman, did a great job of re-establishing Tim's relationship with the other member of Batman's family, and the arc of Detective Comics that wrapped this week played on all of Tim's best traits: his intellect, how well he works with others, and how much he cares about people. It got everything right, and made Tim feel like Tim again, and that Tim is a character that readers will keep hoping to see more of.



Friday, September 9, 2016

A History of Batman Vs. Deathstroke


So, Deathstroke the Terminator is going to be the villain in the upcoming solo Batman movie. I am of mixed feelings about this, as I find Deathstroke to often be written in odd and confounding ways, ways that put him way stronger than his weight class. But the more I considered it, the more I realized I have the same problem with Deathstroke that a lot of readers have with Batman, and so with a shrug of my shoulders I decided that it was a pretty cool idea, and decided that I wanted to write about Deathstroke.

But how to do that? There have already been plenty of articles on sites with way bigger readership than mine about who Deathstroke is. So I decided to come at it from the angle I'm best qualified for: the specific relationship between Batman and Deathstroke, and their confrontations, as well as a little about my history with Deathstroke. So what you're going to find is a little personal history, followed by a brief bio, and then a spotlight on the comic book and associated media battle between Batman and Deathstroke.

So I first encountered Deathstroke as a reader in New Titans #72 (well, a cameo at the end of #71 technically, but that was one panel), the issue at the top of this post, which was the second part of the famous (or infamous depending on who you ask) "Titans Hunt" story, the one that drastically altered the Titans line-up and began Deathstroke's trip from villain to anti-hero. It was the '90s, after all, and the only thing the big publishers liked more than a hero was an anti-hero. So I got to know Deathstroke as this tortured sort of good guy who still killed. And that was his status quo for a quite a while at DC. He had an ongoing, he guest starred in the various Titans titles a lot, and he never did much for me.

I actually started liking Deathstroke more when he returned to flat out villainy in the first volume of Titans and the Geoff Johns written Teen Titans series. By that point, I had read "The Judas Contract," which remains the definitive Deathstroke story, and other earlier appearances, and there, while he had a code of honor, he was still a hardcore villain. And he's sort of waffled from that over time, sometimes returning to being an almost anti-hero, but usually now being portrayed as a homicidal maniac for the highest bidder. When you factor in the infamous Identity Crisis #3, where he takes out the entire Justice League single handedly by counting on such plot improbabilities as Kyle Rayner, the Green Lantern who is not a scrapper, deciding to come at him by punching him instead of, oh I don't know, trapping him in a bubble, and you get a character who is sort of all over the place, often portrayed as a deus ex machina sort of character.


Deathstroke made his first appearance in New Teen Titans #2, created by Marv Wolfman and George Perez, where he accepted a contract on the Titans after the Ravager, his son Grant, died in battle with the Titans. Over time it was revealed that Deathstroke was Slade Wilson, a former soldier who had agreed to go through an experimental process that did not work as planned: it was supposed to make him more resistant to chemical interrogation, but instead granted him access to the 90% of his brain a normal human doesn't, which increased his tactical skills and reflexes, as well as enhanced strength, speed, and durability. When he left the army, he became a mercenary and assassin for hire. When fellow assassins kidnapped one of his sons, Deathstroke was not fast enough to save the boy from having his throat slit. While the child, Joe Wilson, survived, this drove a wedge between Deathstroke and his wife, Adeline, that was furthered when, enraged, Adeline tried to kill him, but Slade used his enhanced reflexes to dodge the bullet, just losing his eye and earning his trademark eyepatch; the two split up.

Deathstroke's earliest appearances were all in relation to the Titans, trying to complete the contract that his elder son, Ravager, had accepted from the HIVE to take them down. Eventually, Deathstroke employed Terra, a young metahuman, to go undercover and get him all the secrets of the Titans; which she did, giving him the information he needed to defeat the team. Fortunately, Robin had recently left the team, and returned, with the new identity of Nightwing, with help from Deathstroke's younger son, Joe, who was the mute hero Jericho, to save the Titans and capture Deathstroke. Deathstroke was found not guilty, and returned to his mercenary ways, but had a newfound respect for the Titans.



As I said above, this led to a period of cooperation between the Titans and Deathstroke, a period that included Deathstroke having to kill Jericho, who had been possessed by the Trigon corrupted spirits of the people of Azarath (ah, there's a statement you could only make in comics). As the '90s waned, so did Deathstroke's popularity, and with the loss of his ongoing series, he returned to his status first as a Titans supporting cast member, and then adversary.

Since the return of Jericho, who as it turned out wasn't dead but had used his power to possess people to enter Deathstroke's body and had lain in wait, dormant, until he was strong enough to exert control, Deathstroke has been more of a full-on villain than he ever was before. He has worked with Alexander Luthor's Secret Society, bombed Bludhaven with a nuclear Chemo, and tried to kill the Titans on numerous occasions. The Deathstroke of the New 52 has no real ties to the Titans anymore, and is just the world's greatest assassin.

That was a really elementary rundown of who Deathstroke is, and there's a whole lot more to it, especially when you start to bring in more about Jericho, Grant, and Slade's daughter, Rose, who is the on-again-off-again Titan who took the name Ravager. All of these children have also appeared in the new DC continuity, although none with a real Titans connection (Rose worked for Harvest, the evil being who hunted teen heroes, but that's about it). Also, in recent years, Deathstroke became a regular nemesis of Green Arrow, something made even more a part of the character as he has been a recurring threat on Arrow.

So, with all that laid out, what exactly does Deathstroke have to do with Batman? For a pair of characters with such similar backgrounds (highly trained fighters with massive extended families that are Shakespearean in their trauma), they have actually met face-to-face relatively few times. Mostly, Deathstroke is thought of as one of the main nemeses of Nightwing, as the two have a long history. Deathstroke also had more than his share of run-ins with Tim Drake in his days as Robin with the Titans, and Deathstroke manipulated Cassandra Cain, then Batgirl, with a drug to make her one of his puppets in his vendetta against the Titans. So, what are the notable battles between Batman and Deathstroke, and who came out ahead in each?


City of Assassins (Deathstroke the Termination V.1 #6-9)

The first on page meeting of the two characters, this storyline sees the two initially fighting, and then teaming up, to save the life of a mob hitman who has escaped witness protection. It is an exciting four part story, Marv Wolfman at his best on Deathstroke. It does feature a scene of Deathstroke pretty savagely beating Batman down, which establishes which side of the debate on who would win in a fight Deathstroke's co-creator falls on.


The Death Lottery (Detective Comics #708-710)

When a dying man decides his last wish is to see the wealthy of Gotham die as well, a contract is put out on the wealthiest men in Gotham, bringing assassins to the city for around the world, including low level Batman rogue Gunhawk. Deathstoke, who had previous encounters with Gunhawk, has also come to Gotham to get revenge against the assassin. Batman and Deathstroke fight twice in this arc, the first time with a clear win by Dethastroke, and once with Batman victorious, although he did attack by surprise. This story is from Chuck Dixon and Graham Nolan's nearly 100 issue run on Detective, a vastly under-rated run of solid stories, and features a notable instance of Batman using firearms.



Infinite Crisis (Infinite Crisis TPB)

When DC released it's crossover event Infinite Crisis in collection, it made certain strategic art and dialogue changes, as well as adding a few pages of new content. One of those pages was a confrontation between Batman, Robin, Nightwing and Deathstroke. This time, it's Batman who pretty clearly wins, although this is Deathstroke at one of his lowest points, driven pretty crazy by the loss of his family, so you have to take mental stress into account.


Stop Me If You've Heard This One... (Superman Batman Annual #1)

So, Batman doesn't really fight Deathstroke in this issue, but they both appear, as Slade has been hire to kill Bruce Wayne. Needless to say it is not successful. This is a tremendous comic, one that I am always surprised that more people don't know. Written by Joe Kelly, with principle pencils by Ed McGuinness (with various others throughout), it retells a Golden Age story of how Batman and Superman learned each other's identities, while also tossing in counterparts from the morality reversed Earth-3. And not just Owlman and Ultraman, but an unnamed Deathstroke doppelganger, who is obviously Deadpool. And it's written by Joe Kelly, master of the Deadpool quip. Oh, and no matter what some people might want to believe, Slade Wilson/Wade Wilson? Come on, there's clearly a connection.


Battle Royale (Deathstroke Vol.2 #5)

Deathstroke comes to Gotham. Batman fights Deathstroke. They both get in some good punches. Deathstroke escapes. That's pretty much it. It's some of Tony Daniel's most action packed art, really well drawn, but is pretty much an issue long fight sequence.


Son of Batman

Again, not really much Deathstroke Vs. Batman in here, mostly Damian vs. Deathstroke. This was the first Batman movie in the new DC Direct-to-DVD universe, and introduced Damian in a story VERY loosely based on Grant Morrison's "Batman and Son." And by based on, I mean it introduces Damian and has a similar name. In the story, Slade kills Ra's al Ghul to take over the League of Assassins, and when Damian comes to get revenge on Slade for the death of his grandfather, we get a sort of war of philosophies between Slade's merciless assassin thinking and Batman's value of life. Damian spares Slade,so you can chalk this up a a win for Batman.


Batman: Arkham Origins

On Christmas Eve, Black Mask has hired some of the world's best assassins to kill Batman. And when you're hiring the world's best assassins, you have to get Deathstroke in there. But since the game has Batman in the name, and you're playing as Batman, take a guess who wins this fight? Although I will say Deathstroke puts up one of the best fights of any of the big bads in the game. From what I gather, Deathstroke also appears in the final game in the Arkham series, Arkham Knight, but I don't have a PS4 yet so I don't know how that one turns out, but the game isn't called Deathstroke: Arkham Knight, so I've got to give the edge to Bats there again.


So, what has past experience taught us about who will win in the movie fight between Batman and Deathstroke? Well, it's going to be a big fight, that's for sure, but I have to give the edge to Batman, since it's his movie. Still. it's rare to see Batman fight a character on the big screen who is his physical equal, so I'm excited to see the fight choreography on it, and I like Joe Manganiello, announced yesterday to be playing Deathstroke (and returning to comic book movie acting, as he played Flash Thompson in Spider-Man), so I remain cautiously optimistic on this one.