It's October again, my favorite month of the year, and not just because my birthday and wedding anniversary fall in it. It's because October is the spookiest of all months, where ghosts, goblins, and other things that go bump in the night are everywhere. I've usually tried to focus October recommended readings and some other posts on horror comics in the past, and hope to do some more of those over the next few weeks, but this week I'm in a time crunch thanks to real life, so I'm going to do a spotlight on the best horror comics I'm reading right now in single issues. I'm not making this a blanket statement, as there are plenty of horror comic I don't read, but if you're in the mood for something spooky, these are a great place to start. So, in no particular order, here we go, and you might want to read this with the lights on.
Afterlife With Archie
If you had said a couple years ago that two of the best horror comics currently being published (if published infrequently) would be coming from modern bastion of wholesome comics Archie Publishing, I would have laughed and laughed and laughed. But now, in 2015? Wow, but Archie knows how to do a scary comic. Afterlife With Archie is a zombie comic, where a failed attempt to resurrect Hot Dog, Jughead's dog, leads to a zombie plague ravaging Riverdale and possibly the world. I started reading it for the amazingly gorgeous art from Francesco Francavilla, and while that is as great as I would have expected, it's Robert Aguirre-Sacasa's story that really keeps you coming back. After an initial heart rending arc where Archie and the gang watch many of their friends turned into flesh eating monsters, the series current second arc is much quieter in some respects. It's a very character focused story, where we see Betty's history through her journals, where Archie talks his problems out with the ghost of Jughead in a hotel suspiciously similar to the Overlook Hotel from The Shining, where Cheryl Blossom has secrets that are way more terrifying than whatever plan she might have had to steal Archie away from Betty and Veronica. There is still some of the classic Archie soap opera, as Veronica is angry a the fact that Archie has chosen Betty, and Mr. Lodge is still the imperious jerk he ever was, and I love that; the comic is still an Archie comic, even with the zombies tearing up Riverdale. I also love the various ties to folklore and literature that Aguirre-Sacasa works in, from the aforementioned Shining scenes, to pacts with the devil, and great Cthulhu himself. Zombies may be the monster du jour right now, in the same way that vampires were in the '90s, but it's the best zombie stories hat are about the people who are trying to survive, who thy really are and how they interact, and not just he people looking to kill the zombies (this is why The Walking Dead has become such a cross media sensation, and is still a title deserving of a look, although I'm not spotlighting it here because it's The Walking Dead and it doesn't need my recommendation). When you add in the fact that you're not only dealing with those themes and using characters like Archie, who have such a rich history, you get a scary comic that really has you invested in who these characters are from page one.
Chilling Adventures of Sabrina
The companion title to Afterlife With Archie, Chilling Adventures of Sabrina is also written by Roberto Aguirre-Sacasa and exists in its own continuity and takes the classic Sabrina the Teenage Witch character and her supporting cast and sets them in a world where witches are far closer to the classic horror icons they are, and he devil is right around the corner. Set in the 1960's, the comic has the feel of some of the classic horror movies of the time, Rosemary's Baby coming particularly to mind. Sabina is coming in to her own as a witch as the story begins, and has to choose between life as a mortal and life as a witch. There's a lot of the classic metaphor of teen angst/life as horror intrinsic in setting the book as a character is coming of age. Sabrina herself is a nice girl who just happens to worship Satan, and has no problem using witchcraft to make the boy she likes like her back. Her aunts, usually played for laughs, are here powerful witches in their own right who we see flashes behind their mortal guises to their true forms which are monstrous in their own right. And while Sabrina is navigating high school and trying to be a normal girl while deciding if she wants to be a normal girl, Madame Satan is looking to destroy her. Madame Satan is Sabrina's dad's old flame who recently escaped imprisonment in hell and finding the man she blames for her fate dead, she decides to take the revenge on the daughter. We get an elaborate plan from Madame Satan, as she makes her way into Sabrina's life as a teacher, and does everything she can to mess with Sabrina's life from behind the scenes. The most recent issue dealt with Harvey, Sabrina's boyfriend, wandering into the black mass in the woods where Sabrina was being confirmed as a bride of Satan, his death, and the ramifications of it all. It's slow burn horror, with moments of truly monstrous terror spaced out between the events that fallout from it, or are simply quiet, making those horror moments all the darker. Robert Hack, artist on the title, has a great style, at times very realistic, at times truly horrific, and that juxtaposition works very well. I don't know how much research he has done, but the book looks and feels authentically '60s. If you've tried Afterlife and haven't given Sabrina a shot, it's well worth your time, and if you are a fan of classic horror, Sabrina is a book that will work for you.
Colder: Toss the Bones
I wrote a full recommended reading on the original Colder in October a couple years ago, and as the final mini-series in the trilogy debuted this past Wednesday, I thought I'd toss it in here, even though I haven't read the first issue of Toss the Bones yet, on the strength of the original and its sequel, Bad Seed. Colder is the story of Declan and Rese, a couple with a most unusual met cute. You see Reese is a nurse, and Declan was a patient in a waking coma of sorts that she took care of, whose body temperature was unusually cold. Only eventually, Declan woke up, pursued by various evil entities hat feed on or grow or embrace madness, and Declan has to escape them, often by going into a supernatural world parallel our own called the Hungry World, where the things that people afflicted with mental illness's delusions are made real, or possible the world where what they see really exists. The main monsters of Colder, Nimble Jack from he first mini-series and Swivel from the second, aren't traditional monsters of any sort, unless you can view them as vampires of a kind, feeding on something that people produce. Jack is a vicious and cruel trickster figure, with a mad laugh, while Swivel looks like a farmer, and views the madness he sows in a similar way. There is a real hear o the series, as Declan and Reese have a wonderful relationship. But I ill say, as great as Paul Tobin's scripts are, it's Juan Ferreyra who steals the show over and over. While he can absolutely draw people looking like people and doing normal people things, he's a master of creatures and at things being just a bit off. Nimble Jack looks human, but the way he rests his body is a times just a bit off, making him look unsettling. The Hungry World is full of terrifying creatures, all of which I would call beautiful in design and execution if they weren't so hideous. The mythology and world building has been phenomenal, creating this fascinating world of madness unlike anything I've ever seen, and with the final mini-series having just started, it's a great time to catch up and be there for the finale.
Harrow County
The quiet country town is often the site of a murder mystery, where the town keeps its secrets. While urban horror is now more prevalent than country horror (except for the cabin in the woods kind, which is an old chestnut that never goes away), Cullen Bunn and Tyler Crook's Harrow County is a country horror story in the grand tradition. Emmy is a girl who lives out on a remote farm with her father. But shortly after she reaches he age she is considered an adult (there's growing up and horror linked again), Emmy begins to display powers, and the local townsfolk start showing up with pitchforks and torches, and I'm not talking metaphorically. Soon, Emmy learns secrets of Harrow County, secrets involving witches, artificial people made real, all the "haints" that occupy the town and its surroundings, and her own origins, which are nothing like she expected. Cullen Bunn, who became a favorite writer of mine with his weird Western The Sixth Gun and Tyler Crook, whose work on B.P.R.D. Hell on Earth is some of the best Mignolaverse art not by Mignola himself, craft a moody story of skeletons, skinless bodies whose skin is still psychically connected to it, a good witch, and with the new arc, another witch who I have a feeling is not so good. When you add in some fun backmatter, like Bunn's tales of supernatural experiences in early letter columns, and a one page back up in most issues that tells another scary story of the supernatural in Harrow County, Harrow County is one of he best looking and best written new series of 2015.
Gotham by Midinght
A lot of comics mash up two genres: the weird Western is a good example, and a lot of times, superhero comics take on aspects of some other genre. But Gotham by Midnight finds a way to mash up three genres, superhero, horror, and police procedural, in a way that not only works, but works really well. Headlined by Jim Corrigan, better known as the human host for he wrathful angel called The Spectre, Gotham by Midnight follows the Midnight Shift, a group of police officers and related professionals brought together by Jim Gordon when he was commissioner to deal with Gotham's supernatural elements. The rest of the squad include Det. Lisa Drake, who is part fairy and has the abilities of a banshee to know when death is near, Dr. Szandor Tarr, forensics and a bit of a mad scientist, Sister Justine, who encountered rue demonic evil and now does her best to help stop it, and their commanding officer, Lt. Weaver. The cases the Midnight Shift have encountered have led them into Slaughter Swamp, to a pair of news pundits who made a deal with the devil, a haunting at Powers Coporation, and a powerful demon that has been working its claws into Gotham for a long time. The police aspect comes into play as Sgt. Rook from Internal Affairs arrives. Rook starts out in issue one as the way in for the readers, meeting the different members of the Midnight Shift, and encountering the weird. But instead of becoming an ally, as this sort of thing usually goes in fiction, Internal Affairs comes down harder on he Midnight Shift after Rook's investigation, meaning another player is brought in, a lawyer to help the Shift, Kate Spencer, who was the final hero to bar the name Manhunter before Flashpoint, a favorite character of mine, who I'm excited to see back. The most recent issue, issue nine, has cast some doubts on what the Spectre is, and was a great jumping on point, filling you in on what you might not know while also setting up the series final issues, as it has sadly been caught in DC's most recent purge. The art has been great, starting out with Ben Templesmith and his utterly surreal, expressionistic style, and then followed up by Juan Ferreyra, whose work here is as impressive as his work on Colder is. Gotham City has always had a spooky side, and Gotham by Midnight shines a spotlight on those darker corners.
Outcast
Now, I mentioned The Walking Dead before, and everyone out there has at least hard of it. What fewer people have heard of, at least for the moment, is Outcast, Robert Kirkman's other horror comic, this one with artist Paul Azaceta. Outcast is he story of Kyle Barnes, a man plagued by demons. Literally plagued by demons. His mother was possessed, his wife was possessed, and he demons have destroyed his life. At the beginning of the series he's living by himself as a virtual shut in when Reverend Anderson, the pastor who once tried to help Kyle's mother, comes to him for help. Because Anderson believes that Kyle has the power to cast out demons. And once Kyle starts, things begin to spin. Whether demons have been as prevalent in the world up til now, or if Kyle's presence is drawing them out, and exactly why they call him Outcast remain some of the series' mysteries. And then there's Sidney, better known as, well, the Devil. Sidney has entered Kyle's orbit, saving his niece, killing his neighbor and moving into the neighbor's house, and marking the Reverend with an inverted pentagram to scare him off, or at least slow him down. Again, Sidney's motivations are vague, but that's OK. One of the keys of Outcast is that mystery, something that Kirkman is slooooowly paying out. Twelve issues in, we know considerably more than what we did in issue one, but there's a lot left to learn. Kyle is a very sympathetic main character, someone who you feel for. He's a guy who not only can't see his daughter or ex-wife (she got a restraining order against him, since she can't remember being possessed and all she knows is she woke up bruised and beaten), and who fears for the people around him since most of the people he loves have been possessed. Kirkman has also spent time fleshing out the supporting cast, like Kyle's foster-sister, Megan, her husband, Mark, and their daughter, Holly, so you care about them too, and dread what you know is going to be the horrors coming their way. There are two kinds of horror, the kind where you root for the killer or monster and the kind where you fear for the victims. Outcast falls firmly in the latter, and I have a feeling there's only more dread to come.
Nailbiter
OK, I'm going to be up front. I really enjoy all the comics on this list. But if I had to choose a favorite horror comic currently being published, it would be Nailbiter, from Joshua Williamson and Mike Henderson. Nailbiter isn't supernatural horror like the other books on this list, but is in the model of the slasher film, although I wouldn't be surprised if something supernatural appears by the end. I've reviewed a bunch of issues of Nailbiter, so you can go check out those reviews, but here's the series in broad strokes. Buckaroo, Oregon has a particularly dubious claim to fame: over a dozen of is residents have become serial killers. And one of them, Edward Charles Warren, called the Nailbiter for his choice of victims being people who bite their nails, is found not guilty and returns home. But while Warren's return serves as the inciting incident of the series, it's when Agent Carroll of the FBI, the man who brought in Warren, calls his old friend Finch of army intelligence to tell him that he's fond the secret to Buckaroo's propensity for spawning murderers that he series begins. Finch arrives to find Carroll missing, and strikes up an alliance with local sheriff, Shannon Crane, to find his friend and maybe the secret of Buckaroo along the way. The entire cast are well written and varied, from Alice, an outsider girl who feels she's destined to be the next Buckaroo Butcher, to Reverend Fairgold, the local man of God who has his own set of issues, to Warren himself, who is one of those slick, charismatic killers. The characters and the story are phenomenal, and it's paced to perfection. Williamson and Henderson know how to lay out a sequence to absolutely ramp up the tension. Issue nine has a sequence in Crane's house that is so absolutely perfect, so perfectly laid out, that I can think of few scenes in a comic that sent more chills up my spine. The third arc of Nailbiter wrapped up a couple months ago, an arc that answered some questions about Buckaroo while opening up a bunch of others, and the new one starts this month, so there are three trades waiting to be read just in time or Halloween.
Oh, and before I go, something truly scary... This week is Banned Books Week. I'm a supporter of the Comic Book Legal Defense Fund and any other organization that champions free speech. Every idea may not be right for everyone, but everyone should have the right to share their ideas, and books, be they novels, comics, or anything else, are still my favorite way to dive into an idea. Comics are being banned constantly, partially because people don't understand that comics are for everyone, and partially because people generally like to ban things they themselves don't understandthis link over the CBLDF website. and come back here next week for more horror comics that I'm sure have been banned somewhere.
Showing posts with label Gotham By Midnight. Show all posts
Showing posts with label Gotham By Midnight. Show all posts
Friday, October 2, 2015
October Horrors Week 1: Best on the Racks Right Now
Monday, June 29, 2015
Reviews of Comics from Wednesday 6/24
The Fade Out #7
Story: Ed Brubaker
Art: Sean Phillips
As readers get deeper into Ed Brubaker and Sean Phillips's filmland noir, The Fade Out, they see that every player in the series is haunted by something. Most of the issue is actually taken up by the romantic and sexual romp of the series protagonist, screenwriter Charlie Parrish, and Maya Silver, the starlet who replaced the murdered Valeria Sommers. But even as the two of them dance and have sex at a beach house away from all the pressures of Hollywood, that world doesn't release them. A particular physical trait of Maya's causes Charlie to ask a question that once again brings to mind Val and the suspicions he has about the hedonism of the head of the studio he's working for and exactly how much that might play into Val's murder. And when they're called back to the city early, Charlie gets himself immediately sloshed and into a fist fight with another writer who attacks him for naming names and getting his old partner, Gil, blacklisted. Charlie is haunted by Val's death and his own writer's block, by the corruption of the world around him. And when he goes to clean up after getting beaten down, he finally has a conversation with the man he remembers seeing the night of Val's death, who identifies himself as Drake Miller from the studio, who clearly knows that Charlie is a front for Gil's writing. Charlie knows the threat for what it is, that being outed as a front is suicide in Hollywood at this time, and still does nothing. This paralysis of action is Charlie's defining character trait and flaw, and clearly is connected with his wartime experiences in Germany. The issue also has us drop in on PR girl Dottie and Tyler Graves, the closeted gay James Dean analogue, forwarding their plots, but it's really Charlie and Maya's issue. We do get a little more about Maya and exactly what she went through to get her job on this movie. Brubaker doesn't forward the plot of the series as much as the character, although the final scene with Miller and the note he slips to Charlie are clearly important, something he's done with various issues of his earlier series as well. Phillips balances both the lovely beach scenes with the deeper darks of the bedroom scenes, which are not graphic but sexual. The Fade Out, more than any of Brubaker and Phillips previous series, is a slow burn, piecing out its information slowly while bathing us in atmosphere. I'm wondering if there were clues in this issue that will come back around to be more important later. Oh, and if you've been enjoying Devin Feraci's essays on Hollywood of days gone by that accompany each issue, you should check out You Must Remember This, an excellent podcast about the history of Hollywood in the 20th century.
Gotham By Midnight #6
Story: Ray Fawkes
Art: Juan Ferreyra
After the two month Convergence hiatus, Gotham By Midnight returns with its strongest issue to date, thanks in no small part to new series artist Juan Ferreyra. Ben Templesmith did a good job on the first arc, but I'm a huge fan of Ferreyra's from his work on Colder and Kiss Me, Satan and his talent for drawing the supernatural and the disquieting is well suited to Gotham City in general, and the macabre cases of the Midnight Shift in particular. The ghost haunting Powers Corp R&D is grotesque and shiver-inducing, exactly what I'd expect out of Ferreyra. The issue's story picks up shirtly after the conclusion of the previous arc, with the Midnight Shift attending the funeral of Sister Justine, who fell to help stop the Spectre from wiping out Gotham, and still under investigation by Sgt. Rook of Internal Affairs. After a tense argument about the powers of both Jim Corrigan as The Spectre and his partner, Lisa, Drake, who is part banshee, the two are sent to investigate the aforementioned haunting at Powers Corp. The story there is a tale we've heard before, of corporate greed run rampant, caring more for the bottom line than the human lives of those who work for it, but Fawkes infuses it with character, and makes you really want to slap around the unctuous Mark Jenner, whose corporate think and ultimatums led to the death of George Wooley, who haunts Jenner and Powers to get his justice, something the Spectre can understand. Meanwhile, Lt. Weaver spends time with Dr. Tarr, the Midnight Shift's resident scientist, who has taken Sister Justine's death the hardest, and who continues to investigate the black flowers from Slaughter Swamp, which take on an eerie turn. If that wasn't enough, the final page reintroduces one of my favorite DC characters, one who hasn't been seen since the universe reshuffling that was Flahspoint: Kate Spencer! Yes, the last character to bear the name Manhunter, the tough as nails superhero/attorney is back. Methinks this might mean a recommended reading for Manhunter is coming soon from this very blog, but for now I just want to thanks Ray Fawkes for bringing Kate back, and adding her to the cast of this comic.
The Shadow #100
Story & Art: Various listed below
I don't know exactly what math was used to determine that Dynamite was at issue one hundred of the comic featuring pulpdom's original masked vigilante, but however they got to the number, the celebrated it with an impressive prestige format anthology collecting six stories of The Shadow.
Story 1: "The Laughing Corpse," written and illustrated by Francesco Francavilla, is the story of the Shadow following leads as prominent scientists are dying with their bodies contorted and with grotesque smiles on their faces. No, it's not a crossover with another famous masked avenger (that's for later), but a story of revenge with Francavilla's usual style and grace, with gorgeous layouts an tons of atmosphere.
Story 2: Writer Victor Gischler and artist Stephen B. Scott's story deals with members of the card club frequented by the Shadow's alter ego of Lamont Cranston being robbed and killed. It's the most detective oriented story in the collection, although the reader is on on what's going on from the beginning.
Story 3: "Black and White and Red All Over" by writer/artist Howard Chaykin, who has quite a history with the Shadow, deals with The Shadow dealing with an old friend of his from World War I who is now a published of this new fad, comic books. We get a tale right out of the early days of comics, with gangsters and unscrupulous businessmen. And the final page shows an incensed Margo Lane, the Shadow's female companion, irked that the same crooks who bought out Shadow's old friend are no publishing a Shadow comic, something the Shadow takes in stride. Less so in...
Story 4: Michael Uslan, best known for being the producer of the Burton Batman films but who has written some comics featuring both the caped crusader and The Shadow in the past, and artist Giovanni Timpano, tell a story with so much 30s charm and in jokes that I couldn't help but smile. After The Shadow saves a couple and their young son from being mugged (if it wasn't clear who they are to readers at the outset, there's a bit with pearls that seal the deal), the Shadow slips off to tell off the guy who's voicing a radio version of his, something the Shadow does not approve of. If you know anything about the classic Shadow radio show, you know who this is, and Timpano captures the actor's look perfectly, and the final page mentions of Hearst and Rosebud again make it clear what famous actor the Shadow has set on a course to make his masterpiece
Story 5: Left out of the credits at the beginning of the comic, the back cover told me this story, of a criminal watching as the Shadow takes apart the underworld, comes from Chris Roberson and artist Ivan Rodriguez. This story feels like it follows in the footsteps of some of the best Will Eisner Spirit stories, where the Spirit, or in this case The Shadow, serves as more a plot device, letting us get into the head of a denizen of the city, in this case a crook with a sense of honor who the Shadow seeks to add to his collection of agents.
Story 6: The collection is rounded out by " The Curse of Blackbeard's Skull" a prose story with accompanying illustrations by Matt Wagner. The format, similar to that of the pulps where the Shadow comes from, makes it an excellent choice to end the anthology, and Wagner knows the Shadow. A story of rich men dying after possessing the cursed skull turns into a story of greed and avarice.
If you've never read a story of The Shadow before, or only know him vaguely, this is a great place to first read him, as it will give you a good feel for the character and his world.
We Are Robin #1
Story: Lee Bermejo
Art: Jorge Corona & Rob Haynes
The final major issue one of this month from DC is We Are Robin, where the idea of Robin, of a teenager doing something to protect Gotham from the crime that infests it, has reached a point where it has become a movement. But we only get hints of that this issue. The main focus of this issue is Duke Thomas, who will be the series point of view character. For those of you who haven't read Duke's earlier appearances, he has popped up a couple times in Scott Snyder's run on Batman, most recently in "Endgame," where the Joker used Duke and his parents as bait for Batman. This issue opens with Duke in foster care, as his parents are among the missing after the Joker's rampage. His case worker is long time Batman supporting cast member Leslie Thompkins, who has popped up intermittently and inconsistently since the reboot, and writer Lee Bermejo captures her in a way that makes me hope she is a regular supporting cast member in the book. As for Duke, one issue in and I love him. He's likable, clever, with a bit of an attitude, but he's not written to be a stereotypical street kid in any way. He's already well rounded by Bermejo just by drawing on his few appearances in Batman and what Bermejo does in this one issue. Looking for his missing parents, Duke goes into Gotham Underground and comes across a plan to blow up Gotham City proper. And when he's in trouble, that's when the Robins show up. Someone has been directing them to Duke, and we don't exactly know who that is or what their agenda is, but the final pages indicate someone with some resources is backing up the Robins.Jorge Corona, drawing off breakdowns by Rob Haynes, provides art removed from the DC house style, but with a lot of energy, appropriate for a book that is going to be populated by young, acrobatic characters. With mainstream superhero comics' recent push for greater diversity, a book featuring a young African-American lead and a group that looks to cross every possible societal group is a smart choice for the less than diverse recent DC Universe, but Duke is presented as a character first here, and that's the key to a solid character and title, something this first issue of We Are Robin sets up well.
Monday, February 2, 2015
Reviews of Comics from Wednesday 1/28
Arkham Manor #4
Story: Gerry Duggan
Art: Shawn Crystal
The mystery murderer in Arkham takes a backseat to the menace of the Joker/Clayface monster "Clownface" in the new issue of Arkahm Manor. Batman is still in his identity as inmate Jack Shaw, and has to deal with the Clownface without burning this new identity and without any of his trademark gadgets. I like stories where Batman has to operate on wits alone, and so this speaks to something in me, and having him work with Mr. Freeze makes perfect sense. Gerry Duggan writes a good Freeze, one more in line with the more homicidal and emotional version in the New 52. The issue has much more action than the previous ones, less mystery and more punches, which is fine with me in this case. There are some nice character beats mixed in, with Batman finding one of the crooks he beat pretty badly in issue one, an emotional lapse I was uncomfortable with, and Batman feeling empathy and remorse for that beating this issue worked for me; a Batman who relishes beating on criminals is a step too close to the Punisher in my book. I still think Duggan's Batman could use a little work; as clever as he was in defeating Clownface, I can't picture him not being clever enough to find a way to keep Freeze from escaping, or just shrugging his shoulders and saying that is the lesser of two evils. Batman finds a way to stop both evils. It's what he does. We do get a nice character moment out of Freeze in that moment, though, so I guess it's a writer's choice moment. We also get the escape of Sybil Silverlock, a plot point I see playing out in future issue's of Gotham Academy, so I'm glad to see that plot moving forward, and more on Gotham Academy shortly. The issue ends with both a return to the over arching Arkham killer plot, and hints that Jeremiah Arkham is slipping again. Jeremiah has never been the most stable guy, and if this book was surviving the upcoming DC cull, which it isn't, I could see this playing out further. With only two issues and a special left, it's sad to see this book hitting it's stride, mixing black comedy, superheroics, and a touch of horror, just for it to end. But I'll enjoy it while it lasts.
Batman #38
Story: Scott Snyder & James Tynion IV
Art: Greg Capullo & Sam Keith
Is there any more I can say about "Endgame" that I haven't in the first few parts to indicate how exciting this story is for me? Well, I guess I'll try. Scott Snyder has built a very nice corner of the Batman universe for himself over the course of his run on this book, and he calls back to it in a story that if it were his last with Batman, would serve as a perfect coda. Joker's plan continues to roll out, and every new step makes it more macabre. Using Jim Gordon as a pawn in his attack on Batman is well within the Joker's usual psychosis, and it delivers the emotional gut punch to Batman, and makes for a perfectly eerie visual that Capullo runs with in a Jokerized Gordon. Getting Julia Pennyworth out of the Batcave and aiding Batman is something I hope we get more of in this story and the future of the Bat books; she's a capable, competent agent, and I like how she plays off Batman. Speaking of capable and competent agents, it was nice to see Batman getting in touch with Dick Grayson; Snyder writes their rapport perfectly, and how he clearly cares about Batman is something I miss. Dick's horror when Batman tells him Joker knows Batman's identity is tangible. Having Batman hunt down the doctor who helped Joker create the new Joker virus is a logical step, and I was a bit shocked to see it was Paul Dekker, better known as Crazy Quilt (OK, probably not better known as anything. Crazy Quilt is about as D-list a villain as you can get). The only connection to his pre-New 52 identity is the quilt he has wrapped around him, one matching the pattern as his old costume. This new version of Dekker is a scientist, one obsessed with immortality, and he continues to propagate the story Gordon discovered and that Julia reinforces with her own research, the the Joker is an immortal. I like how Snyder ties Vandal Savage and Ra's al Ghul together with Joker in this immortality, and creates a single mythological point in the DC Universe where all immortality springs from. Whether or not that's true, though, we'll have to wait and see. And speaking of waiting and seeing, that last page of the main story is a real kicker, and something that ties all of Snyder's run together. For a story where the Joker doesn't appear for more than a few panels, his presence and madness permeate the whole story; like Dracula in Stoker's novel, the Joker doesn't need to be present for him to cast a long shadow. This month's back up is a soldier who was part of the squad injured during "Zero Year" (another nice call back to earlier in the run), who believes Batman is actually a military program of numerous super soldier. As crazy ideas go, it's not the wildest, but the extent to which it's taken is what makes it nuts. And when you're drawing a story from the point of view of someone not quite in touch with reality, there are few artists better than Sam Keith, whose style always seems a bit out of line with reality.
Gotham Academy #4
Story: Becky Cloonan & Brenden Fletcher
Art: Karl Kerschel
The mysteries at Gotham Academy are starting to unfold, and Olive Silverlock is up to her neck in it. After the encounter with something in the North Hall last issue, we start the issue with a shell shocked Olive and her frenemy Pomeline, trying to figure out what they saw. But soon, Olive is called before the headmaster who delivers veiled threats, and we get another cameo from Olive's mysterious benefactor, Bruce Wayne. Olive and her friend/sidekick, Maps (who continues to be my favorite part of the book, this buzzing, energetic geek girl), continue their investigation into the school's mysteries, now focusing on the symbols etched into the stones around the school. Their good cop/bad cop interrogation of outsider kid Eric is charming and hilarious. And as the mystery of ghost of Millie Jane Cobblepot comes to a conclusion, new mysteries open as Olive discovers the secret passages throughout the school. The cast is an ensemble, and while Olive and Maps get the most face time this issue, we still get hints of others. The couple scenes with Pomeline continue to develop her beyond the stereotypical mean girl, and her hipster boyfriend Heathcliff gets a great scene with Olive. It's a testament to Karl Kerschel's skill that Kyle, Olive's sort of ex and Maps's brother, appears in one silent panel and we still get a good impression of what's going on in his head. There's also the matter of the mysterious blonde haired boy who seems to know far more about Olive's lost summer than she does, but we can't expect answers to everything in one issue. We also meet another member of the Academy staff, and it's another wonderful Easter egg for long time Batman fans. Along with Aunt Harriet and Bookworm from the classic 60s Batman series, the matron of the girl's dorm and librarian respectively, we now meet Simon Trent, drama teacher, who was the actor who played Batman's boyhood hero, the Grey Ghost, in Batman: The Animated Series. Speaking of B:TAS, we get an appearance from Killer Croc this issue, whose design is very much reminiscent of the design from the seminal series. It seems answers are coming about Olive's mother as well, but I'm sure that even with those answers, there will be plenty more questions coming up in Gotham Academy. With it's large and diverse cast, it's plots that feel like classic teen mysteries mixed in with Gotham's usual sense of dread, and love letters to classic Batman, this is a book that has all the charms to be a breakout hit.
Gotham by Midnight #3
Story: Ray Fawkes
Art: Ben Templesmith
While the first two issues of Gotham by Midnight were enjoyable, they felt like they suffered from a case of first-issue-itis, a condition where exposition abounds, although they did better about having stuff happen around the exposition, so that was a point in their favor. This third issue, though, feels like a home run, versus the solid grounds rule double of the previous two. With the mystery of what dark is rising in Gotham firmly established, we see Jim Corrigan and his partner called to a Gotham hospital to investigate a girl who seems to be demonstrating signs of smallpox. While this doesn't sound mystical, we soon see the girl has an autonomous shadow, like a very malignant version of Peter Pan's shadow, and that the shadow is what is carrying the disease. I like the new dynamic for Jim Corrigan. I didn't read his appearances in Phantom Stranger, so I don't know if this was established there, but this Corrigan seems much less inclined to let the Spectre, the angel of vengeance he houses, get full reign, something that is understandable if the Spectre is always like he is like when he was released in Batman: Eternal; collateral damage isn't something the Spectre seems to care about. We got some more time with Szandor Tarr, the team's resident scientist, who for some reason jumped out at me as one of those quirky characters I tend to like. The spotlight of this issue falls on Corrigan's partner, Lisa Drake. I liked the flashback's to Sister Justine's past last issue, and I'm glad to see Drake get hers this issue. It looks like we'll be getting flashbacks tied into each issue's A-Plot as a regular occurrence in the style of Lost and Arrow, which I like as a way to get backstory out there without tons of exposition. I didn't see the twist of what Drake is coming, and it's not something I want to spoil in this review, but I also like that she used her brain to defeat the shadow demon and didn't rely on her gift/curse. There are comics like Justice League Dark that are superhero comics with trappings of horror; my problem with early issues of Constantine was that they had that vibe as well, while I thought they should be different. Gotham by Midnight is a horror comic with some superhero aspects just sort of thrown in for flavor. Gotham is a city that lends itself to horror, and now those threatened by the mystical in Gotham have the hero's they deserve.
Harley Quinn #14
Story: Amanda Conner and Jimmy Palmiotti
Art: Chad Hardin
There are certain characters that would have an issue titled "A Day in the Life," and would give you exactly what you'd expect. Then there are characters like Harley Quinn, where any day in their life is so screwy you get nothing that you'd expect. Harley's been burning the candle at every end you can imagine between being landlady to a building of bizarre characters while holding down a job as a psychiatrist and one in an illegal roller derby, and this issue all that collides. Between one the exo-suits of the egg man who lives in her building running amok, a broken water heater, reports and patients, and a derby bout, there aren't enough hours in the day for Harley. Oh, and she has her first real date in ages lined up. If you've never read Harley Quinn, this issue does a great job of both throwing you in the deep end and letting you know everything you need to know to get the fullest experience out of this issue. We see Harley in and out of costume, and we see exactly what kind of person she is. The Harley we get from Conner and Palmiotti is much more akin to her classic personality, and less in line with the more deranged version from the recent Suicide Squad series. Harley will chase after muggers who steal from a little old lady, but will still tie up an annoying S&M enthusiast at the nursing home she works at, and then save the life of another old lady whose oxygen tank was stolen, the latest in a series of thefts at the nursing home that are a plot point that seems to be building towards something. And she is still haunted by her past with the Joker, as we see from her nightmares. By issue's end, everything has gone completely wrong: she missed her bout, lost her date, and still has problems at her homestead. This is all done with a ton of humor, something artist Chad Hardin captures beautifully. If Amanda Conner herself can't be drawing this comic, Hardin is an excellent choice. If you're looking for a madcap comedy that is deeply comedy driven, you should definitely be reading Harley Quinn, and this is a great jumping on point.
Multiversity Guidebook #1
Story: Grant Morrison
Art: Various
Grant Morrison is a writer who can take something simple and twist it around into something you don't expect. Here, he take the typical guidebook and crafts a narrative comic around it, creating stories within stories in the way the readers have come to expect out of Morrison. More akin to DCs Secret Files and Origins of the 90s, this isn't simply pages after page of each of the fifty two universes, although that's in here too. It mixes the narrative around Earths- 42, 51, and the comic books that tie the worlds together. Earth-42 is the home of the Little League, childlike versions of the DC heroes, and ones who are attacked by the legion of Sivanas from the previous Multiversity story, "Thunderworld," before the Batman of the radioactive Earth-17 arrives on his grail hunt. Morrison makes the Atomic Knights of that dystopian world more akin to the Knights of the Round Table, which is one of those Morrisonian tropes that seems perfectly logical when you read it. Pretty soon Li'l Batman has opened a comic that gives him a view of Earth-51, the Jack Kirby Earth created out of the end of Final Crisis, where Kamandi finds caves that have a history of the multiverse on them. This elegant bit of story lays out how all the Crises that have affected DC continuity exist in one continuum, a love letter to DC history. We do get the breakdown of the 52 Earths (or 45, as seven are mystery Earths), and the issue ends with the more details of the menace of the Gentry and the Empty Hand that they serve. The Empty Hand is something DC fans can recognize from the past, as nearly everything in this issue nods to past stories. Morrison loves DC Comics, loves it's history, and this series is him telling us why. Mix in Marcus To's art on the top level Batmans narrative, Paolo Siqueira's on the Kamandi narrative, and a murderers' row of artists on the guidebook pages, you have a comic that speaks to everything we love about superhero comics.
The Unwritten: Apocalypse #12
Story: Mike Carey
Art: Peter Gross
Bidding goodbye to a long-running series you've been reading since the beginning is a part of being a comic book fan. I've done it before, and I'll do it again. But The Unwritten is a special case. It's a book I went into super psyched for, and came out of even more psyched for. There was never a lag, never a wasted moment. This final issue ties up the story in a neat bow without seeming pat. The way that all the worlds are saved, how Leviathan (the great beast of story, not the DC terrorist organization or the Marvel Cold War Soviet Hydra-analogue) is healed, it's all a perfect, elegant solution that stared you right in the face from issue one of the current volume but only on second reading. It's a tragic ending, like most endings to long term Vertigo series are, but every character gets the end they deserve, or have earned. A heroic death for a man who never viewed himself as a hero is a good death. And some characters have learned something about themselves. I will say the Pauly Bruckner gets to return to Willowbrook Wood, and Wilson Taylor, like Roland Deschain at the end of Stephen King's Dark Tower, sets out on a journey he's made before in a way he never would have before the last journey. Tommy does finally face down Pullman and Madame Rausch, the (pun intended) puppet master behind everything that has gone before. And we get to see the fates of pretty much every important character from the book's long history. More than any other comic, this final issue is appropriately meta, and if you've read the series, you know that is a high complement. I'm planning a longer retrospective piece on The Unwritten timed to post around the time the final trade is released, and this isn't an issue new readers can just jump into, but take it from me, this is a comic that is well worth the time to read.
Friday, August 15, 2014
What's Making Me Happy This Week: The Matt Signal Edition
It's been a week of a lot of bad news out there, and I've been very busy, so I haven't really had any time to prep a normal recommendation for this week. So, I'm taking a page from one of my favorite podcasts, NPR's Pop Culture Happy Hour, and just ending the week with what's making me happy. It's just going to be a few snapshots of comic related stuff that I ran into this week that made me smile.
- I finally got to pick up my copy of the Atomic Robo Roleplaying Game this week. The game comes from Evil Hat Productions, which also designed the excellent Dresden Files RPG, and while I haven't gotten a chance to play yet, the design and their FATE System is elegant. The wide, crazy world of Atomic Robo is perfect for an RPG, as there are so many options of what to do and where & when to play, and it's a one book RPG; no big piles of books required, all you need is this one and you're set. I checked out the stats for the existing characters, and while seeing stats for Robo, Dr. Dinosaur, and Jenkins are exciting, what I really loved was stat blocks for Nicola Tesla, Thomas Edison, Stephen Hawking, and Carl Sagan! I think I need to create an adventure in the 70s or 80s just so I can use Carl Sagan.
- This past Sunday saw the beginning of new episodes of Beware the Batman on Cartoon Network. The past couple weeks have had unaired episodes, but those were available on the season 1 part 1 DVD, which ended the first half of the season on a cliffhanger. This was a strong episode, picking up where the last episode left off, with Ra's al Ghul having acquired a device that allows him to control the power supply to Gotham and blacking out the city. The episode has a lot of great character work, further developing the relationship between Batman and Jim Gordon, Gordon and his daughter Barbara, and dealing with the fallout of Ra's' revelation to Katana about the fate of her father and Alfred's part in it. There are twelve more new episodes of the series left, and they will continue to air at... 2:30 a.m. on Sunday morning. So, yeah, set your DVRs, folks, if you want to see how this series ends. I have a feeling like it will be remembered better than it has been treated by Cartoon Network.
- When the first wave of the new Batman family titles were announced, I wrote about how excited I was for Gotham Academy and Arkham Manor. This week saw the announcement of a third, slightly off the beaten trail Batman family title. Gotham By Midnight is a supernatural procedural, so it's kind of a combination of Gotham Central and The Spectre. Speaking of Spectre, it looks like Jim Corrigan is going to be the lead, spinning out of his involvement in Batman: Eternal, along with a cast of new characters. I have seen very little of the Spectre since the New 52, since he has mostly appeared in books I don't read, so it's been nice to see him in Eternal and to know he'll be taking a bigger role in Gotham. While DC has had a good number of supernatural books since the New 52 (one of the initial groups, The Dark, was all horror themed), the procedural hasn't been used yet, and with my soft spot for the Spectre, so I'll happily give this one a shot.
So that's it for this week. Next week I'm away at a conference for work, but I have a couple of posts scheduled, one from regular contributor Dan Grote, and one from guest writer Brandon Borzelli, and if I have the time between now and when I leave Sunday, I'll try to schedule some reviews for Monday. But anyway, have a good week.
Oh! And if you're in the New Jersey area and would like to have some fun next Saturday (that's August 23rd, folks), Garden State Comic Fest is happening in Morristown. Dewey's will be having a table, and I'll be one of the guys working it. Come by and say hi!
- I finally got to pick up my copy of the Atomic Robo Roleplaying Game this week. The game comes from Evil Hat Productions, which also designed the excellent Dresden Files RPG, and while I haven't gotten a chance to play yet, the design and their FATE System is elegant. The wide, crazy world of Atomic Robo is perfect for an RPG, as there are so many options of what to do and where & when to play, and it's a one book RPG; no big piles of books required, all you need is this one and you're set. I checked out the stats for the existing characters, and while seeing stats for Robo, Dr. Dinosaur, and Jenkins are exciting, what I really loved was stat blocks for Nicola Tesla, Thomas Edison, Stephen Hawking, and Carl Sagan! I think I need to create an adventure in the 70s or 80s just so I can use Carl Sagan.
- This past Sunday saw the beginning of new episodes of Beware the Batman on Cartoon Network. The past couple weeks have had unaired episodes, but those were available on the season 1 part 1 DVD, which ended the first half of the season on a cliffhanger. This was a strong episode, picking up where the last episode left off, with Ra's al Ghul having acquired a device that allows him to control the power supply to Gotham and blacking out the city. The episode has a lot of great character work, further developing the relationship between Batman and Jim Gordon, Gordon and his daughter Barbara, and dealing with the fallout of Ra's' revelation to Katana about the fate of her father and Alfred's part in it. There are twelve more new episodes of the series left, and they will continue to air at... 2:30 a.m. on Sunday morning. So, yeah, set your DVRs, folks, if you want to see how this series ends. I have a feeling like it will be remembered better than it has been treated by Cartoon Network.
- When the first wave of the new Batman family titles were announced, I wrote about how excited I was for Gotham Academy and Arkham Manor. This week saw the announcement of a third, slightly off the beaten trail Batman family title. Gotham By Midnight is a supernatural procedural, so it's kind of a combination of Gotham Central and The Spectre. Speaking of Spectre, it looks like Jim Corrigan is going to be the lead, spinning out of his involvement in Batman: Eternal, along with a cast of new characters. I have seen very little of the Spectre since the New 52, since he has mostly appeared in books I don't read, so it's been nice to see him in Eternal and to know he'll be taking a bigger role in Gotham. While DC has had a good number of supernatural books since the New 52 (one of the initial groups, The Dark, was all horror themed), the procedural hasn't been used yet, and with my soft spot for the Spectre, so I'll happily give this one a shot.
So that's it for this week. Next week I'm away at a conference for work, but I have a couple of posts scheduled, one from regular contributor Dan Grote, and one from guest writer Brandon Borzelli, and if I have the time between now and when I leave Sunday, I'll try to schedule some reviews for Monday. But anyway, have a good week.
Oh! And if you're in the New Jersey area and would like to have some fun next Saturday (that's August 23rd, folks), Garden State Comic Fest is happening in Morristown. Dewey's will be having a table, and I'll be one of the guys working it. Come by and say hi!
Subscribe to:
Posts (Atom)




















