Monday, September 12, 2016

Reviews of Comics from Wednesday 9/7


A+A: The Adventures of Archer and Armstrong #7
Story: Rafer Roberts
Art: Mike Norton, David Lafuente, Brian Reber, & Allen Passalaqua

I find that there are a lot more comics that are just plane fun now then there were back in the 90s when I started reading comics, and I'm glad for it. But there are few comics that are not only fun, but completely embraces the mad absurdity of comics than A+A, the current series that stars one of Valiant's classic odd couples, Archer and Armstrong. On a quest to find Armstrong's long forgotten wife (he got drunk and forgot he got married), the mismatched pair of Archer, the young man trained to be an assassin and can summon up any physical skill, and Armstrong, the drunken immortal, have instead stumbled across a Russian circus where everyone who performs bears and odd resemblance to Armstrong. That was last issue, but this issue, now that the scientists who created the circus are attacking, we get an entire issue of crazy escapades. Archer and Armstrong fight Soviet scientists, Archer and Armstrong meet the members of the freak show, the failed experiments, learn exactly what the nature of the circus people who resemble Armstrong are (and it is neither his illegitimate descendants or clones, as Archer theorized), perform in the circus in disguise, fight clowns, and meet the scientists behind the project, one of whom is a talking bear. It's a delightfully off kilter story, but while it is utterly bizarre, it is grounded in the reactions and the well established characters of the leads. Archer is curious an wants to get answers, and his recent time with his new girlfriend, Valiant's breakout heroine Faith, has him trying to solve problems by talking rather than punching, which doesn't sit well with the more bull in a china shop style of his partner. The issue is simply a delight to read. And if all that doesn't sound like enough story, well Archer's step-sister, Mary-Maria, is dealing with a coup within the order of assassin nuns she's the head of. And in a back-up, Davey the Mackerel, an anthropomorphic fish man who escaped the confines of Armstrong's bottomless bag (and shout out to all my fellow D&D players who look at it and think of Bags of Holding), is dealing with his time as the assistant and guide to a dark god who escaped the bag without his powers and who used to work making bags, satchels, and purses. The dynamic there is just killer; picture Doctor Doom, down to the ranting, if he made purses. I know that this review contained a little more plot than I usually put in a review, but the issue is so packed with stuff that I felt like calling that out; Valiant does a great job of making their comics dense with story, and A+A is one of the titles that really takes a bit of time to read in the best possible way.



Everafter: From the Pages of Fables #1
Story: Dave Justus & Matthew Sturges
Art: Travis Moore & Michael Wiggam

Vertigo has a long history of spin-offs from its best known titles. Some, like The Dreaming, are mostly forgotten. Some, like Lucifer, have spawned spin-offs of their own. Everafter is the first spin-off from Fables since that series, a personal favorite, wrapped up at issue 150, and is a good start to this series. At the end of Fables, magic came to the Mundane world, meaning Earth as we know it, and now things there are all sorts of screwy, and the Fables are trying to help keep things straight. Two plotlines run through this first issue, introducing, or reintroducing in some cases, the characters I assume will be the principal cast. One plot features Connor Wolf, one of the cubs of Bigby Wolf and Snow White, two of the principles of the original series, being recruited into the covert ops organization of Fables that polices magic in the now not-so-Mundy world. Connor was one of the least developed of the cubs in the original series, so there's a lot of wiggle room the creators have to work with on his personality. He's a great entry character, because he's dashing but headstrong, and looking to find his place in the world. You get an idea of what this operation is, who the key players are, and what they're doing through Conner's eyes. The second, more action oriented plot, features three of the agents on a mission in St. Louis. Bo Peep and Peter Piper, former thieves and assassins who starred in the Fables novel Peter and Max, and Hansel, the former Adversary's chief Witchfinder, are hunting down something that is causing a terrifying outbreak of monsters. The art from Travis Moore is spectacular, showing all sorts of great creatures, and the character action is exciting and clear. It's not unexpected that Hansel, someone who hunts and kills witches for a living, is not exactly the most pleasant of characters, and doesn't get along with the husband and wife team of Bo Peep and Peter, but as they near the goal, Hansel's motives are more clear and not unexpected. Dave Justus and Matthew Sturges have a history with Fables, having co-written the adaptation of the video game Fables: The Wolf Among Us, and Sturges co-wrote the original Fables spin-off, Jack of Fables, and they show a deft hand with both the characters we already know and the new ones. It's really exciting and interesting first issue, and even if you don't have any knowledge of Fables, you should be able to pick it up.



Kill or be Killed #2
Story: Ed Brubaker
Art: Sean Phillips and Elizabeth Breitweiser

I was on vacation when the first issue of Kill or be Killed was released, and so I didn't write it up, which I regret, because it was one of the best debuts in recent memory, but I will try to make up for that with a glowing recommendation of issue two. This isn't surprising, since the team of Ed Brubaker and Sean Phillips have been pretty much flawless in everything they have ever done together. Kill or be Killed exists in a the gritty world of a Brubaker and Phillips comic, a place that exists almost entirely in shades of moral grey to black, and explores the idea of vigilantism and how it effects people in a real world setting. This issue follows our lead, Dylan, on his first kill. If you didn't read the first issue and don't know the set up, Dylan survived what should have been a lethal fall only to be visited by a demon that says he is living on borrowed time and must commit an evil soul to Hell each month to keep on living. While I think we're supposed to take on faith that the demon is real, there's enough ambiguity to leave us questioning whether this is real or not, especially as the demon doesn't appear in this second issue; it's just Dylan systematically looking for a gun and a person who deserves to die. The issue is narrated by Dylan and is the usual tremendous character work that Brubaker does; it's hard not to sympathize with Dylan as you see that he doesn't want to die himself, and after all, he's only killing bad people. And Brubaker gives us the worst of the worst here, as Dylan tracks down the elder brother of a childhood friend of his that Dylan only realized too late was molesting his friend, who eventually died from drugs and depression. This is a person (and I use that term loosely) that no one would have sympathy for, and you feel yourself cheering for Dylan when he puts him down. But should you really? Is it right? These are the questions I think Brubaker wants us to contemplate. I'm just scratching the surface of the issue, a comic that explores Dylan's childhood and his father's life, and continues to lay out his present. Sean Phllips is at the top of his game, not just in the sequences in the past and present, but in a beautiful slash that shows the art that Dylan's father made for *ahem* gentlemen's pulp magazines. It's the kind of piece, painted by Phillips himself, that might be a little too good for those trashy porno mags, a really beautiful piece of art, which is just right for the art of a man who felt his dreams being crushed by doing art for a place that is beneath him. You don't buy a comic by Brubaker and Phillips for a happy trip; you read it to be entertained, certainly, but it will also make you think, be challenged, and to watch the idea of genres be broken, as nothing is off limits. Kill or be Killed is another gem in Image Comics crown, and in the constantly evolving and breathtaking work of these two amazing creators.


And after that more bleak review, something lighter and more fun from Dan Grote...



Jughead #9
Story by Ryan Q. North
Art by Derek Charm

Let’s be clear: Chip Zdarsky and Erica Henderson’s run on Jughead was a ton of fun and used some of the sillier aspects of Archie history (Jughead’s Time Police, anyone?) to its advantage. They will be missed on this book.

But Forsythe Pendleton Jones III has been passed on to the best possible hands.

Writer Ryan Q. North (Henderson’s partner on Marvel’s Unbeatable Squirrel Girl) and artist Derek Charm roll fast and heavy with the comedy in Jughead’s solo series, right from the opening splash page featuring a sculpture of our hero composed of burgers, hot dogs and pizza, which he made to win an art contest.

Zdarsky’s Jughead was canonically asexual, but North has him questioning that identity after a girl takes the form of his favorite thing: a burger. Pop’s Diner has employed a mascot who stands outside and hands out coupons and menu advice to passing prospective customers, her costume changing based on the day’s special (that’s a hefty budget to be pouring into wardrobe, Pop Tate).

Jughead discovers he has feelings for this walking, talking all-beef Patty, and so he turns to his friends for advice on love, all of which is naturally terrible (Reggie: “Love is possession. It’s seeing something really cool that someone else has, and knowing if you had it, you’d be just as great as they are, and then they’d be worse, because they wouldn’t have it anymore.”).

Except for Betty’s. Betty’s advice about how to approach a woman is mandatory reading for every teen and adult male alive and takes into account things like consent and how to properly compliment someone while acknowledging that romance is complicated. Be like Betty. Don’t be like Reggie.

If we lived in an age where covers and solicitation text didn’t instantly spoil endings, it’d be spoiling things to say Jughead’s burger babe turns out to be none other than Sabrina the Teenage Witch, but c’est la vie. It will be fun to watch them interact more next issue.

And kudos to North for giving us even more comedy between the panels. Additional narration boxes accompany the bottom of half the pages in the book, rightly pointing out that Zdarsky was ripping off the reader by not providing the same, touting the importance of self-care and poking fun at Malcolm Gladwell’s 10,000 hours theory.

A new creative team on a book can often be a cause for concern, but at least for me, “Jughead” retains its Most Favored Comic status.

Friday, September 9, 2016

A History of Batman Vs. Deathstroke


So, Deathstroke the Terminator is going to be the villain in the upcoming solo Batman movie. I am of mixed feelings about this, as I find Deathstroke to often be written in odd and confounding ways, ways that put him way stronger than his weight class. But the more I considered it, the more I realized I have the same problem with Deathstroke that a lot of readers have with Batman, and so with a shrug of my shoulders I decided that it was a pretty cool idea, and decided that I wanted to write about Deathstroke.

But how to do that? There have already been plenty of articles on sites with way bigger readership than mine about who Deathstroke is. So I decided to come at it from the angle I'm best qualified for: the specific relationship between Batman and Deathstroke, and their confrontations, as well as a little about my history with Deathstroke. So what you're going to find is a little personal history, followed by a brief bio, and then a spotlight on the comic book and associated media battle between Batman and Deathstroke.

So I first encountered Deathstroke as a reader in New Titans #72 (well, a cameo at the end of #71 technically, but that was one panel), the issue at the top of this post, which was the second part of the famous (or infamous depending on who you ask) "Titans Hunt" story, the one that drastically altered the Titans line-up and began Deathstroke's trip from villain to anti-hero. It was the '90s, after all, and the only thing the big publishers liked more than a hero was an anti-hero. So I got to know Deathstroke as this tortured sort of good guy who still killed. And that was his status quo for a quite a while at DC. He had an ongoing, he guest starred in the various Titans titles a lot, and he never did much for me.

I actually started liking Deathstroke more when he returned to flat out villainy in the first volume of Titans and the Geoff Johns written Teen Titans series. By that point, I had read "The Judas Contract," which remains the definitive Deathstroke story, and other earlier appearances, and there, while he had a code of honor, he was still a hardcore villain. And he's sort of waffled from that over time, sometimes returning to being an almost anti-hero, but usually now being portrayed as a homicidal maniac for the highest bidder. When you factor in the infamous Identity Crisis #3, where he takes out the entire Justice League single handedly by counting on such plot improbabilities as Kyle Rayner, the Green Lantern who is not a scrapper, deciding to come at him by punching him instead of, oh I don't know, trapping him in a bubble, and you get a character who is sort of all over the place, often portrayed as a deus ex machina sort of character.


Deathstroke made his first appearance in New Teen Titans #2, created by Marv Wolfman and George Perez, where he accepted a contract on the Titans after the Ravager, his son Grant, died in battle with the Titans. Over time it was revealed that Deathstroke was Slade Wilson, a former soldier who had agreed to go through an experimental process that did not work as planned: it was supposed to make him more resistant to chemical interrogation, but instead granted him access to the 90% of his brain a normal human doesn't, which increased his tactical skills and reflexes, as well as enhanced strength, speed, and durability. When he left the army, he became a mercenary and assassin for hire. When fellow assassins kidnapped one of his sons, Deathstroke was not fast enough to save the boy from having his throat slit. While the child, Joe Wilson, survived, this drove a wedge between Deathstroke and his wife, Adeline, that was furthered when, enraged, Adeline tried to kill him, but Slade used his enhanced reflexes to dodge the bullet, just losing his eye and earning his trademark eyepatch; the two split up.

Deathstroke's earliest appearances were all in relation to the Titans, trying to complete the contract that his elder son, Ravager, had accepted from the HIVE to take them down. Eventually, Deathstroke employed Terra, a young metahuman, to go undercover and get him all the secrets of the Titans; which she did, giving him the information he needed to defeat the team. Fortunately, Robin had recently left the team, and returned, with the new identity of Nightwing, with help from Deathstroke's younger son, Joe, who was the mute hero Jericho, to save the Titans and capture Deathstroke. Deathstroke was found not guilty, and returned to his mercenary ways, but had a newfound respect for the Titans.



As I said above, this led to a period of cooperation between the Titans and Deathstroke, a period that included Deathstroke having to kill Jericho, who had been possessed by the Trigon corrupted spirits of the people of Azarath (ah, there's a statement you could only make in comics). As the '90s waned, so did Deathstroke's popularity, and with the loss of his ongoing series, he returned to his status first as a Titans supporting cast member, and then adversary.

Since the return of Jericho, who as it turned out wasn't dead but had used his power to possess people to enter Deathstroke's body and had lain in wait, dormant, until he was strong enough to exert control, Deathstroke has been more of a full-on villain than he ever was before. He has worked with Alexander Luthor's Secret Society, bombed Bludhaven with a nuclear Chemo, and tried to kill the Titans on numerous occasions. The Deathstroke of the New 52 has no real ties to the Titans anymore, and is just the world's greatest assassin.

That was a really elementary rundown of who Deathstroke is, and there's a whole lot more to it, especially when you start to bring in more about Jericho, Grant, and Slade's daughter, Rose, who is the on-again-off-again Titan who took the name Ravager. All of these children have also appeared in the new DC continuity, although none with a real Titans connection (Rose worked for Harvest, the evil being who hunted teen heroes, but that's about it). Also, in recent years, Deathstroke became a regular nemesis of Green Arrow, something made even more a part of the character as he has been a recurring threat on Arrow.

So, with all that laid out, what exactly does Deathstroke have to do with Batman? For a pair of characters with such similar backgrounds (highly trained fighters with massive extended families that are Shakespearean in their trauma), they have actually met face-to-face relatively few times. Mostly, Deathstroke is thought of as one of the main nemeses of Nightwing, as the two have a long history. Deathstroke also had more than his share of run-ins with Tim Drake in his days as Robin with the Titans, and Deathstroke manipulated Cassandra Cain, then Batgirl, with a drug to make her one of his puppets in his vendetta against the Titans. So, what are the notable battles between Batman and Deathstroke, and who came out ahead in each?


City of Assassins (Deathstroke the Termination V.1 #6-9)

The first on page meeting of the two characters, this storyline sees the two initially fighting, and then teaming up, to save the life of a mob hitman who has escaped witness protection. It is an exciting four part story, Marv Wolfman at his best on Deathstroke. It does feature a scene of Deathstroke pretty savagely beating Batman down, which establishes which side of the debate on who would win in a fight Deathstroke's co-creator falls on.


The Death Lottery (Detective Comics #708-710)

When a dying man decides his last wish is to see the wealthy of Gotham die as well, a contract is put out on the wealthiest men in Gotham, bringing assassins to the city for around the world, including low level Batman rogue Gunhawk. Deathstoke, who had previous encounters with Gunhawk, has also come to Gotham to get revenge against the assassin. Batman and Deathstroke fight twice in this arc, the first time with a clear win by Dethastroke, and once with Batman victorious, although he did attack by surprise. This story is from Chuck Dixon and Graham Nolan's nearly 100 issue run on Detective, a vastly under-rated run of solid stories, and features a notable instance of Batman using firearms.



Infinite Crisis (Infinite Crisis TPB)

When DC released it's crossover event Infinite Crisis in collection, it made certain strategic art and dialogue changes, as well as adding a few pages of new content. One of those pages was a confrontation between Batman, Robin, Nightwing and Deathstroke. This time, it's Batman who pretty clearly wins, although this is Deathstroke at one of his lowest points, driven pretty crazy by the loss of his family, so you have to take mental stress into account.


Stop Me If You've Heard This One... (Superman Batman Annual #1)

So, Batman doesn't really fight Deathstroke in this issue, but they both appear, as Slade has been hire to kill Bruce Wayne. Needless to say it is not successful. This is a tremendous comic, one that I am always surprised that more people don't know. Written by Joe Kelly, with principle pencils by Ed McGuinness (with various others throughout), it retells a Golden Age story of how Batman and Superman learned each other's identities, while also tossing in counterparts from the morality reversed Earth-3. And not just Owlman and Ultraman, but an unnamed Deathstroke doppelganger, who is obviously Deadpool. And it's written by Joe Kelly, master of the Deadpool quip. Oh, and no matter what some people might want to believe, Slade Wilson/Wade Wilson? Come on, there's clearly a connection.


Battle Royale (Deathstroke Vol.2 #5)

Deathstroke comes to Gotham. Batman fights Deathstroke. They both get in some good punches. Deathstroke escapes. That's pretty much it. It's some of Tony Daniel's most action packed art, really well drawn, but is pretty much an issue long fight sequence.


Son of Batman

Again, not really much Deathstroke Vs. Batman in here, mostly Damian vs. Deathstroke. This was the first Batman movie in the new DC Direct-to-DVD universe, and introduced Damian in a story VERY loosely based on Grant Morrison's "Batman and Son." And by based on, I mean it introduces Damian and has a similar name. In the story, Slade kills Ra's al Ghul to take over the League of Assassins, and when Damian comes to get revenge on Slade for the death of his grandfather, we get a sort of war of philosophies between Slade's merciless assassin thinking and Batman's value of life. Damian spares Slade,so you can chalk this up a a win for Batman.


Batman: Arkham Origins

On Christmas Eve, Black Mask has hired some of the world's best assassins to kill Batman. And when you're hiring the world's best assassins, you have to get Deathstroke in there. But since the game has Batman in the name, and you're playing as Batman, take a guess who wins this fight? Although I will say Deathstroke puts up one of the best fights of any of the big bads in the game. From what I gather, Deathstroke also appears in the final game in the Arkham series, Arkham Knight, but I don't have a PS4 yet so I don't know how that one turns out, but the game isn't called Deathstroke: Arkham Knight, so I've got to give the edge to Bats there again.


So, what has past experience taught us about who will win in the movie fight between Batman and Deathstroke? Well, it's going to be a big fight, that's for sure, but I have to give the edge to Batman, since it's his movie. Still. it's rare to see Batman fight a character on the big screen who is his physical equal, so I'm excited to see the fight choreography on it, and I like Joe Manganiello, announced yesterday to be playing Deathstroke (and returning to comic book movie acting, as he played Flash Thompson in Spider-Man), so I remain cautiously optimistic on this one.

Wednesday, September 7, 2016

The Great Batman: Brave and the Bold Rewatch: Last Bat on Earth!



Season One, Episode Twenty-Two: Last Bat on Earth!
Written by Steven Melching
Directed by Ben Jones

Plot Synopsis

Teaser: 
Batman and Mr. Miracle are chained to a roller coaster car passing through a booby trap littered roller coaster. They progressively escape from such death traps as blades, hammers, and fire, all while undoing the chains that hold them. At the last minute, before they are about to crash into a spiked wall, they break free and land on stage; this has been a charity stunt to raise money for orphans, and Miracle's wife, Big Barda, and manager, Oberon, are waiting.

Episode: In a post-apocalyptic future, a tribe of tiger men in armor march to meet a similar army of gorillas. Watching from a distance is Kamandi, the last boy on Earth, and his friend and mentor, the dog-man Dr. Canus. They are waiting for the battle to begin so they can liberate the humans who both sides keep as slaves. The battle is joined, and the tiger king, Great Caesar,  urges his son, Tuftan, friend of Kamandi, into battle. The battle is brutal, and when Tuftan is lassoed, Kamandi jumps into battle to save his friend, and the two ride off on horseback together.

The tigers win the day, driving off the gorillas, but Caesar is disappointed that his son has abandoned him. Meanwhile, at the gorilla camp, the gorilla general is berating his soldiers, when a cloaked figure appears and says the loss is the general's fault. The figure removes his cowl and reveals his identity: Gorilla Grodd.

Back in the present, Batman finds himself in the lab of Professor Nichols, a scientist working on time travel. Batman finds Nichols tied up and gagged, and when Batman removes the gag, Nichols tells him that Grodd coerced Nichols into sending him to the future. Batman asks Nichols to send him after Grodd, and after receiving a beacon that will allow him to return, Batman goes after Grodd.

Back in the future, Grodd challenges the general to a battle to determine the leader of the gorillas and bests him, taking over the gorilla army. In the tiger encampment, we see tiger warriors gathering more human slaves as Kamandi and Tuftan attack. While they distract the guards, Canus tries to free the humans, but is captured in a net as is Kamandi, but before a tiger guard can smash Kamandi with a club, a batarang disarms him and Batman appears to aid Kamandi and his friends. Batman and Kamandi begin to defeat the tigers, but are forced to surrender when the guards threaten to kill the humans, Tuftan, and Canus unless they do.

In the city of the tigers, Batman, Kamandi, Canus, and Tuftan are imprisoned. Great Caesar comes down to tell them that Tuftan will be left imprisoned and the others will be executed. Batman tries to warn Caesar of the coming on Grodd, but Caesar scoffs until he hears the war chant of the gorillas: Grodd has arrived outside the citadel with his army. Grodd has come to the future with technology, including a power gauntlet for himself and other weapons, and after Caesar insults Grodd by calling him a monkey. Grodd has his soldiers fire a sonic cannon, which has an even stronger effect on the sensitive hearing of the cats. Grodd then has a huge ape named Tiny smash the tigers' gates and the gorillas attack.

In the jail, Batman uses acid to melt through the bars and escape with Kamandi and friends. Tuftan uses his knowledge of the city to lead them through the streets, but Grodd smells Batman and sends his soldiers after him, but Batman and company slip into the sewers and escape. Batman takes Kamandi and Canus to prepare his plan to stop Grodd, while he sends Tuftan on another mission.

Batman takes Kamandi and Canus to the Batcave, which has fallen into disrepair over the centuries, and is now populated by man-bats, who attack Batman for mocking them with his costume. Batman and Kamandi fight the man-bats, and when they defeat the leader, the man-bats leave. Batmanreveaks his plan, and begins preparing technology of his own to stand against Grodd's.

Grodd and his army march out of the city, only ot be met by an army of tigers, snakes, rats and other animals, led by Tuftan. Tuftan again goads Grodd by calling him a chimp, and Grodd unleashes the sonic cannon, but as Grodd orders the charge, Batman appears with the Batplane, which fires missles that destroy the sonic cannons, helping to level the playing field.

As the armies meet, Batman, Kamandi, and Canus escape the Batplane with an ejector seat, and the plane crashes into the mountain, raining rubble down on the gorillas. As they drift to the ground, the man-bats return, swearing allegiance to Batman, and joining the battle against the gorillas, stealing their clubs from them. The armies are warring when Grodd sends Tiny into combat. Kamandi takes some rope from Batman and goes to deal with Tiny while Batman goes to deal with Grodd.

Kamandi and Tuftan are able to die Tiny's feet together, and when he falls the assembled armies easily defeat him. Grodd is caught in the flight of his gorilla army, as they flee after their strongest member and their weapons are destroyed, leaving him for Batman to retrieve. With the battle over, Great Caesar thanks Batman and Kamandi, finding that humans are more than he thought, and after congratulating his son as well, he frees the human slaves. Kamandi says goodbye to Batman, who returns to his own time with Grodd, leaving Kamandi excited at the idea of maybe visiting Batman in his time someday.




Who's Who






Kamandi (Voiced by Mikey Kelley)
First Comic Book Appearance:  Kamandi: The Last Boy On Earth (October, 1972)
First Brave and the Bold Appearance: Season One, Episode Seven- Dawn of the Deadman!


Gorilla Grodd (Voice by John DiMaggio)
First Comic Book Appearance: The Flash #106 (May, 1959)
First Brave and the Bold Appearance: Season One, Episode Two- Terror on Dinosaur Island!


Mr. Miracle (Voiced by Yuri Lowenthal)
First Comic Book Appearance:  Mister Miracle #1 (April, 1971)
First Brave and the Bold Appearance: Season One, Episode Twenty-Two- Last Bat on Earth!

One of the New Gods of New Genesis, Scott Free is the son of the leader of that world, Highfather. But as a part of the pact that brought about the cease fire between New Genesis and its opposite number, evil Apokolips, Scott was given over to Darkseid to raise as a hostage, while Darkseid's son was given to Highfather, Not surprisingly, Darkseid was not a loving father, and dumped Scott into one of his orphanages, to be raised at the not so tender mercies of Granny Goodness. But Scott never gave in, and eventually did what no one ever had: he escaped. He came to Earth, where he would take up the name of Mr. Miracle and be both a superhero and the world's greatest escape artist. He would be a member of the Justice League. He would make friends and marry Big Barda, another escapee from Apokolips. But above all else, he would be free. Mr. Miracle has many of the standard powers of a New God, including immortality and enhanced durability, but its his mind that is truly impressive. A master inventor, he builds his own traps to escape. He is the world's greatest escape artist, and emplyes otherworldly tech including the sentient computer Mother Box.

Big Barda (Voiced by Diane Delano)
First Comic Book Appearance:  Mister Miracle #4 (October, 1971)
First Brave and the Bold Appearance: Season One, Episode Twenty-Two- Last Bat on Earth!

Big Barda was raised by Granny Goodness to be the leader of her Female Furies, the elite female warriors trained to, "Die for Darkseid." But a meeting with a young Scott Free changed all that, and after helping him and other rebels against the despotic ruler of Apokolips, Barda fled Apokolips for Earth. There she found Scott, and the two were married. Barda would travel with her husband, and would join the Justice League, both at his side and on her own. Barda is a powerful presence with a personality equal to her huge stature, but is at heart someone who loves life as much as she loves Scott. Barda is physically powerful, even by the standards of the New Gods, exceedingly strong and nearly indestructible.

Oberon (Voiced by Dee Bradley Baker)
First Comic Book Appearance:  Mister Miracle #1 (April, 1971)
First Brave and the Bold Appearance: Season One, Episode Twenty-Two- Last Bat on Earth!

Oberon was the manager and assistant to the original Mr. Miracle, the human escape artist Thaddeus Brown, and when Scott Free came to Earth and inherited the mantle, Oberon stayed with him in those capacities, but also as friend and mentor here on Earth. Oberon is most often seen with Scott, although he did spend some time with Maxwell Lord as his assistant when Lord was leading the Justice League, but returned to working with Scott when that incarnation of the League folded. Oberon is a normal human, although he has an excellent knowledge of business and escapology.

Continuity, Comics Connections, and Notes

The creations of Jack Kirby, the King of Comics, feature heavily in this episode. Both Mr. Miracle and his supporting cast, and the world of Kamandi are Kirby creations. Last episode also featured Kirby creations, in that case Steppenwolf and members of the Female Furies. And next episode also guest stars Kirby creations, but we'll get to that next week,

Professor Nichols, the scientist who sends Batman and Grodd into the future, was a Silver Age character, who would appear in those stories to use "time travel hypnosis" to send Batman and Robin through time. Grant Morrison would revisit the character, as he did with many Silver Age concepts, during his extended run on the Batman titles.

Tiny has some King Kong-inspired moments in this episode, and it would be easy to assume a giant ape is just a generic concept. But Tiny is a character right out of the Kamandi comics, specifically issue seven of Kamandi's original series. There he could talk, though, so that version has some advantages.

Yuri Lowenthal makes his Brave and the Bold debut in this episode, voicing Mr. Miracle, but as another voice actor with a long list of credits, this is far from his only DC animated credit. He voiced Lagoon Boy and Icicle Jr. in Young Justice, and has voiced Red Robin in the direct to video Batman Unlimited features.

Monday, September 5, 2016

Reviews of Comics from Wednesday 8/31


Deadpool V Gambit #4
Story: Ben Acker & Ben Blacker
Art: Danilo Beyruth & Cris Peter

There have been a lot of groups of mutant villain henchmen over the years (if you want to learn more about them, check out Dan Grote's posts here and here). And when there are that many members of a team whose main purpose is to hench for some big bad, there's a good chance that those characters are one note characters. So it's interesting when writers Ben Acker and Ben Blacker pull back from the comedic caper that has been the first three issues of Deadpool V Gambit to spend pretty much the entire fourth issue not focusing on either of their leads, but instead telling the story of Scrambler. Scrambler is a member of the Marauders, the group that works for Mr. Sinister, but that isn't even important to know for this issue. Acker & Blacker start the story off by establishing the basics, that Scramber was a bad guy who fought the X-Men and who has tried to go straight. Acker and Blacker make us care about Kim Il Sung, a villain who has had very little development before this. Not only do they logically update his power set, which is trickier than you'd think, but they also give him a love interest, a family, and a logical desire to be a better person for them. I encountered Acker & Blacker through The Thrilling Adventure Hour, which is one of the funniest things, well, ever, and the earlier issues of this series have been lighter in tone. Even their Thunderbolts work, which had something of a darker tone, had a large portion of humor to it. And while this issue isn't grim (the reason Scrambler has it in for Gambit and Deadpool spins out of a scene that is actually pretty darn funny), this issue is much more a character study. We see Scrambler at his lowest, then his best, ans then dragged down back to the lowest by situations beyond his control. It's a really solid single issue in the middle of a mini-series, and while the series' two leads are pretty much incidental, it doesn't feel like something completely outside the scope of the series. There's a big reveal at the end of the issue, actually, that casts the events of the series in a completely different light. If you've been suffering from Gambit withdrawal since he hasn't been a regular in a series in a while, you just need some more Deadpool, or you like to see the other side of villains, you should really check out Deadpool V Gambit.



Gotham Academy Annual #1
Story: Brenden Fletcher & Becky Cloonan
Art: Adam Archer, Msassyk, Michael Dialynas, Chris Wildgoose, Sandra Hope, Serge Lapointe, & Rob Haynes

We've been away from Gotham Academy for a few months now (unless you've been checking out the very fun Lumberjanes/Gotham Academy, which you all should be), so the choice to do a one off annual to refresh current readers and introduce new ones before the new Gotham Academy: Second Semester starts was a good one, and this issue is a great jumping on point for new readers. A mysterious ailment is sweeping Gotham Academy, and our leads, the members of Detective Club, are split down the middle on what they think is responsible: Pomeline, always looking for a magical explanation, thinks it's a vampire, while Colton believes visiting professor Derek Powers is behind this. So Colton takes Kyle, and Pomeline takes Tristan, and Maps is left trapped in the middle. We get to see Olive, who is usually in the center of everything, on the sidelines in this issue, which allows the other characters to really stand out. What this issue does, which is a great example of what Gotham Academy does best, is balance the character work with the mystery and the macabre, while also tying into the deep mythology of Batman as a character. Note I didn't say the history of Batman, as what this issue ties into is actually the future of Batman. If you're at all familiar with Batman Beyond, either the animated series or the comics that have been released to tie into it, you know the name Derek Powers and know that no good will come of it. Also returning this issue is Warren McGinnis, introduced back in issue four of the series, who also has ties to the Batman Beyond universe. There's ealso an appearance from a supernatural one-off Bat villain, a character I never thought would pop up again, which is something that just fills me with joy; no other series from either of the Big Two embraces the crazy history of comics like Gotham Academy does. But what's even better is that if you're unfamiliar with any and all of that, nothing of the issue is lost on you. Instead you get two interlocking mysteries featuring two sets of likable protagonists. Pomeline is at her most demanding, and Colton at his most slick, but we get hints that there's more to Colton than we've seen before; of all the regular cast, he's the one who's gotten the least development so far, more or less being the campus ne'er-do-well, so it's nice that we're beginning to see more of his personality and his backstory come out. There are multiples artists across this issue, but fortunately Rob Haynes did breakdowns across the whole issue so the art has a consistent feel, but each plotline has a distinct look. Gotham Academy Annual #1 is an exciting romp across the grounds of the titular Academy and a treat for Batman fans of all ages and knowledge.



Suicide Squad: War Crimes Special
Story John Ostrander
Art: Gus Vazquez, Carlos Rodriguez, & Gabe Eltaeb

Now THIS is the Suicide Squad. I haven't written as much about the Suicide Squad as I feel like is deserved for how much I love the concept and the characters on this blog, mostly because the series as it's been running since I started writing here has rarely been a book I really loved. But this one-shot, written by the man who redefined the Squad in the '80s and a writer I have written a lot about, John Ostrander, hits every note that makes a good Suicide Squad story. Let's count them down, shall we?

1) It has great characters and character moments: The Squad in this issue is mostly made up of staples of the Squad: Deadshot, Captain Boomerang, and Rick Flag from the original series; Harley Quinn and El Diable from the New 52 era; and a new member, Mad Dog, who you know is not long for the team right out front. Flag and Deadshot have a great rapport in the issue, working together, and Ostrander writes one truly funny Harley moment. But it's Boomerang who Ostrander really captures. The arrogant, smarmy, easy to anger, quick to seek revenge Boomerang of those classic books is on display here, to the point that he is responsible for Mag Dog's death just because the bounty hunter rubbed him the wrong way. Boomerang is often played as comic relief or the team punching bag, but Ostrander remembers that he is a nasty piece of work at heart.

2) Interesting foes: Ostrander gave the Suicide Squad some really interesting enemies in his original run. The international mercenaries known as the Jihad (changed to Onslaught after their first appearance) were a great collection of characters with interesting powers and looks. The Loa was another fascinating nemesis. This story introduces Strikeforce Europa, a team of European mercenaries. And while they don't exactly walk out of this unscathed, they don't feel like characters who were created simply to be disposed of; they have a backstory and work as characters who have potential.

3) Real world events effect comic book stories: There was an interview I read somewhere once that I wasn't able to find to get the exact quote where Ostrander said he stopped writing stories for Suicide Squad set in real places because it seemed like every time he did it seemed that place popped up on the news. And while recent Suicide Squad stories have taken place in real countries, they are often just using those places as a setting and not discussing the political realities. This issue takes something very real and while changing the names to protect the innocent (or to protect the publisher from libel suits), there is a reality to this story. The Secretary of Defense from the "previous administration" has been kidnapped by Strikeforce Europa to stand trial for war crimes, for starting the last "Gulf action" to benefit "Black Mountain" the private military security contractor he has worked for an with. If you have any notion of modern American politics, none of this is particularly veiled commentary on politics, and it creates an interesting mission, as the Squad must rescue him.

4) Action action and more action: Much of this issue is an elaborate heist type story, only with what the team is trying to take is a human being. We get the Squad in battle with Strikeforce Europa, with the assassin Shado, who was sent by Black Mountain to silence the Secretary of Defense before he spilled their secrets at the World Court, not to mention your standard issue security forces. You get car chases, super powered fights, and a really cool scene with Deadshot on a motorcycle. It has an excellent balance of action and character, which was the hallmark of the best Suicide Squad stories.

5) The Wall: John Ostrander created Amanda Waller, and there are very few, if any, writers who get her better than Ostrander. Whether it's giving the team a briefing with her patented hardass attitude and biting humor, or debriefing when the team gets back, and all her contact in between, this is the Waller I hear in my head when I think of best Waller moments.And I've seen people of two minds on how coldly homicidal Waller was in the recent Suicide Squad movie, but anyone with any familiarity with the character would see that her actions at the end of this issue, and the reasoning behind them, are so perfectly logical that it's one of my favorite Waller moments of all time.

Seriously folks, whether you miss the old Squad stories or are a fan of the new ones, this is a perfect gem of a Suicide Squad story that everyone should check out.

And look! Dan Grote is back, with a review featuring two of his great fan passions: the X-Men and '90s music...



X-Men ’92 #6
Story by Chris Sims & Chad Bowers
Art by Alti Firmansyah & Matt Milla

Matt often writes about how sometimes a book is so consistently good, he sometimes passes on reviewing it because there are only so many ways to say “This book is consistently good” month after month.

The same can be said for Marvel’s X-Men ’92, which is if nothing else a love letter to the 1990s animated series and the comics of the time period.

Except this issue ups the ante considerably by working in the music of the Extreme Era as well. Coming of age in the ’90s as I did, I spent my teen years a) devouring X-Men comics and b) listening to alternative radio. So to read a comic in which the X-Men work as bodyguards for Lila Cheney at a music festival that includes the Flaming Lips and the Toadies is to relive those years in their purest, most crystalized form. The only thing missing is all those Sunday afternoons I killed playing The Sims and Final Fantasy VI on the Super Nintendo.

After a prologue that brings Joss Whedon creation SWORD into the ’92-niverse, the comic opens with intergalactic rockstar Cheney joining the Lips on stage for “Race for the Prize,” complete with lettered lyrics that sent me combing through my CDs to see if I still had a copy of “The Soft Bulletin.” Even Beast is singing along, and let’s face it, he would like an up-tempo song about two scientists competing to save a dying sun.

And seriously, the Toadies? The Toadies?! Raise your hand if you’ve thought about the Toadies at any point after 1996. They’re about as ’90s as Adam X the X-Treme.

Anyway, it turns out Lila’s on Earth because there’s a bounty on her head, and she’s being hunted down by British-import robot space bounty hunter Death’s Head. Hence her asking the X-Men to act as security.

Also lurking around disguised as a be-ponytailed roadie is none other than Acolyte-slash-Upstart Fabian Cortez, whom a narration box accurately describes as having “the power to make mutants mutant harder.” Cortez amps up Cheney’s already-considerable teleportation powers amid the fight with Death’s Head, transporting herself, the X-Men, Death’s Head and SWORD’s Abigail Brand to an alienated planet populated by [spoilers].


I can’t say enough how much of this book is sold on the strength of Alti Firmansyah’s art. Chris Sims and Chad Bowers get the cheesiness of the era and what characters will make fans wistful, but Firmansyah nails the fashion, the facial expressions and the fun of what, at its worst, was a melodramatically angsty time. It doesn’t mimic the animation style of the cartoon – if anything, she seems to take her cues from “Voltron” and the Joe Madureira style of manga-light art that took hold mid-decade – but you can see that she’s having fun, and I’d love to read more of her work.

Wednesday, August 31, 2016

The Great Batman: Brave and the Bold Rewatch: Duel of the Double Crossers!



Season One, Episode Twenty-One: Duel of the Double Crossers!
Written by Todd Casey
Directed by Michael Chang

Plot Synopsis

Teaser:
Despero stands on a rooftop, preparing to throw a giant globe down on to bystanders. Batman communicates to the Outsiders(Black Lightning, Katana, and Metamorpho) telling them what to do to stop the villain. The Outsiders, though, are doing things their own way, which mostly involves lots of property damage and not much stopping of Despero. Only when they listen to Batman, working as a team, do they stop the alien conqueror, although the damage to the city is severe. It turns out it was all a simulation, and Batman tells them they'll keep doing it until they get it right, restarting the simulation.

Episode: In front of a large sunset, the bounty hunter Jonah Hex rides, heading towards a saloon. Only when we get inside, and see the saloon is full of aliens and not old west ne'er do wells, do we realize Hex is not in his native time or world. Hex sits down at a card table with an alien named Arges, and proceeds to attempt to take him, but Arges blasts him with an eye beam. Hex, with some help from his robot horse, captures Arges, and is teleported away to Warworld.

Upon arriving on Warworld, Hex confronts its master, Mongul, who welcomes Hex back, pleased with his new captive. Hex is less pleased, and demands Mongul send him back to his own time. Mongul says he will, but only if Hex delivers one more bounty to him, a warrior who will stand up too his sisters gladiators: Batman.

On Earth, Batman easily takes out the villain Zebra Man just before Hex arrives. Batman knows about Warworld, and knows why Hex is there, and the two men prepare to face off. Batman throws a Batarang, which Hex shoots out of the air, and the two face off, but Hex is able to lasso Batman.

On Warworld, Batman is led away by Mongul's guards, and Hex again tells Mongul to send him home. Mongul again refuses, saying that Hex is too valuable, and when Hex threatens to shoot Mongul, the alien warlord reminds Hex that killing him will leave Hex stranded in the present forever. Hex contemplates doing it anyway, but they are interrupted by Mongal, Mongul's sister and competitor, along with two of her guards, Lashina and Stompa, members of the Female Furies. Hex decides to stand down rather than fight the Furies, flirting briefly with Lashina, and threatens Mongul that he will help in Mongul's fall. Mongal scoffs at the idea that Batman could beat her champion, Steppenwolf, but Mongul seems more confident in the Dark Knight.

In the arena, we see Batman led out into the center, along with Arges, a Gordanian, and another alien. Mongul pronounces this to be Battle Arena Warworld, a combat entertainment with no rules and with only one victor. Batman tries to convince the others to work together against Steppenwolf, and they refuse, as the Apokoliptan general, Steppenwolf appears. Steppenwolf attacks, starting to easily take out his foes. Flash away from the arena to an irritated Hex, who shoots the screen showing the battle, as Mongal approaches him. She offers to send Hex home simply to screw with Mongul, and gives him a map to the time machine and the deliverance to send him home. He tips his hat and heads off.

Back in the arena, Steppenwolf has made short work of most of his opponents, leaving only Batman and Arges. Batman gets Arges to agree to help him, only for Arges to use Batman's distraction to escape. Batman now stands seemingly alone against Steppenwolf, but Hex arrives on robot horseback. Hex joins in the fight, and although he shoots his way through Steppenwolf's shield and disarms him of his axe, he is downed. Batman, adding techno-brass knuckles to his fists (which he refers to yet again as the Hammers of Justice), engages Steppenwolf in a fist fight. They trade blows, but Batman's superior fighting skills win the day, leaving Steppenwolf defeated. Hex rises, and the two head off.

Hex leads Batman to free the prisoners of Warworld before he heads home, They are confronted by Mongal and her Furies, and Batman and Hex engage the Furies in combat, Lashina calling Hex out. Batman and Stompa fight, but Hex and Lashina are continuing to flirt as they fight hand-to-hand. Eventually, the Furies are defeated, but that leaves them with Mongal. Hex is able to lasso her and tie her to Hex's robot horse before heading off again. Mongul sees his sister and laughs, but she tells him where Batman and Hex are going as she is dragged away.

At the cells, Batman and Hex arrive. The prisoners are overjoyed to see Batman, but angered by Hex. Hex tells them he's going to spring them and then head to settle his score with Mongul as Mongul teleports in. Mongul is able to sucker punch the heroes, but even after he no longer has the element of surprise, he still has the upper hand. Batman prepares to free the prisoners to join the battle against Mongul, but is told is he does he will destroy the time tunnel platform as well, stranding Hex. Hex agrees to it, knowing the consequences, and with the cells open, the gathered alien warriors attack Mongul and Mongal, who has conveniently ust been dropped off the the robo horse.

With the battle done, Hex prepares to send Batman home. Batman offers to have Hex come with him, and see if Batman can find another way to return Hex to his own time. Hex decides to stay behind, though, and see what's to do. Batman returns home, and Hex finds Lashina waiting by his horse, and the two ride off together.


Who's Who





Jonah Hex (Voiced by Phil Morris)
First Comic Book Appearance: All-Star Western #10 (February-March, 1972)
First Brave and the Bold Appearance: Season One, Episode Eleven- Return of the Fearsome Fangs!

Mongul (Voiced by Gary Anthony Williams)
First Comic Book Appearance:  DC Comics Presents #27 (November, 1980)
First Brave and the Bold Appearance: Season One, Episode Twenty-One- Duel of the Double Crossers!

Mongul is one of the great galactic conqueror villains of the DC Universe. While his origins have changed substantially depending on which timeline in the DC Universe you are following, his story is always tied to that of Warworld, a mobile planetoid battlestation, and the Black Mercy, the plant that attaches itself to a host and gives them a fantasy of their greatest desire. Mongul's best known origin has him as master of Warworld when Superman, travelling the galaxy, finds himself on the planet and forced into the arena to fight. Superman eventually defeated him, leaving him no fallen in the eyes of the citizens of Warworld. Mongul would go on to serve as a lackey to the villainous Cyborg Superman, and took part on the destruction of Coast City, Green Lantern's home town. The original Mongul would go on to be killed and replaced by his son, also named Mongul, who looked identitcal to his father, but more on that below in the notes. Mongul II would continue to be a nemesis of Superman and various Green Lanterns, and would briefly go on to lead the Sinestro Corps. Mongul has most of the traditional big galaxy conquering bad powers, like super strength, invulnerability, and the ability to fire energy.

Mongal (Voiced by Gary Anthony Williams)
First Comic Book Appearance:  Superman Vol.2 #170 (July, 2001)
First Brave and the Bold Appearance: Season One, Episode Twenty-One- Duel of the Double Crossers!

Mongal was the sister of Mongul II, and worked with her brother on various occasions. She eventually became ruler of the planet Almerac, but eventually went back to work with her brother, who in a fit of pique, murdered her because family was a weakness. She had powers identical to those of her brother.

Lashina (Voiced by Nika Futterman)
First Comic Book Appearance:  Mister Miracle #6 (January, 1972)
First Brave and the Bold Appearance: Season One, Episode Twenty-One- Duel of the Double Crossers!

Stompa
First Comic Book Appearance:  Mister Miracle #6 (January, 1972)
First Brave and the Bold Appearance: Season One, Episode Twenty-One- Duel of the Double Crossers!

The Female Furies are members of the elite guard of Apokolips, the world of the evil gods ruled by Darkseid. Selected by Granny Goodness, the master of Darkseid's orphanage, for their ruthlessness and power, the Furies include Bernadeth, sister of Desaad, Lashina, of the metal whips, the superstrong Stompa, and the claw wielding Mad Harriet, among many others. Lashina is probably the most developed Fury, storywise as she became a member of the Suicide Squad under the pseudonym "Duchess" for some time.

Steppenwolf (Voiced by Kevin Michael Richardson)
First Comic Book Appearance:  New Gods #7 (February, 1972)
First Brave and the Bold Appearance: Season One, Episode Twenty-One- Duel of the Double Crossers!

Uncle to Darkseid, Steppenwolf is one of the generals of Apokolips and its master's chief military adviser. He was one of the members of Darkseid's retinue when Darkseid personally attacked New Genesis, home of the New Gods, and slew the wife of Highfather. He has been one of the evil gods most prominently appearing since the new post-Flashpoint continuity, as one of the chief antagonists on Earth 2, and has appeared in other New Gods related stories. Steppenwolf will also be one of, if not the main, antagonists in DC's upcoming Justice League film. Steppenwolf has all the base powers of a New God, meaning he is immortal and has physical strength, stamina, and durability far beyond those of a mortal. He is also a master hunter, hand-to-hand combatant, weaponsmaster, and military tactician.

Zebra-Man
First Comic Book Appearance:  Detective Comics #275 (January, 1960)
First Brave and the Bold Appearance: Season One, Episode Twenty-One- Duel of the Double Crossers!

The original Zebra-Man was a one off villain who appeared in one issue of Detective Comics, and is a classic Silver Age science villain, whose own science experiment backfired on him, giving him powers, in his case based on magnetism. Various other Zebra-Mans have appeared over the years, but they are all at best D-list villains who mostly appear in the background as parts of supervillain crowds.

Black Lightning (Voiced by Bumper Robinson)
First Comic Book Appearance:  Black Lightning #1 (April, 1977)
First Brave and the Bold Appearance: Season One, Episode Six- Enter the Outsiders!


Katana (Voiced by Vyvan Pham)
First Comic Book Appearance:  The Brave and the Bold #200 (July, 1983)
First Brave and the Bold Appearance: Season One, Episode Six- Enter the Outsiders!


Metamorpho (Voiced by Scott Menville)
First Comic Book Appearance:  The Brave and the Bold #57 (January, 1965)
First Brave and the Bold Appearance: Season One, Episode Six- Enter the Outsiders!


Despero (Voiced by Kevin Michael Richardson)
First Comic Book Appearance: Justice League of America #1 (October, 1960)
First Brave and the Bold Appearance: Season One, Episode Ten- The Eyes of Despero!


Continuity, Comics Connections, and Notes

While Jonah Hex is best known for his gritty or occult themed adventures in the Old West, time travel isn't completely unheard of for Hex. Not onyl did the last arc of his most recent series, All-Star Western, have Hex come to the present DC Universe, but his first post-Crisis series, simply called Hex, have Jonah in a Mad Max-esque dystopian future. And in his Justice League Unlimited appearance in "The Once and Future Thing," where he encounters a time travelling Batman, Green Lantern, and Wonder Woman, he identifies them as time travelers, and when Batman asks him what makes him think that, he simply replies, "I've had an interesting life."

The origins I gave for Mongul and Mongal above gloss over the somewhat strange connection between the two characters. The original Mongul died during the DC crossover event, Underworld Unleashed, in a way that was clearly set up to show what a threat the big bad of that series, Neron, was. And he stayed dead. When Mongul II appeared, it was convenient that he had the same name and an identical appearance to his father, to the point that the fact that he is technically the son of the original character stopped being mentioned, as if there had always been one Mongul. This is reminiscent to me of the season fifteen episode of The Simpsons, "I, (Annoyed Grunt)-Bot," where the Simpson cat, Snowball II, dies, and after many attempts to get a new cat, they find an identical one and keep the name, which is played for comic effect. I feel Brave and the Bold made the right decision in simply avoiding that whole mess and combining the two characters into one.

Two of The Brave and the Bold regulars return this episode, with Kevin Michael Richardson, who previously voiced Black Manta and Despero, voicing Steppenwolf, and James Arnold Taylor, who voices Green Arrow, voicing one-off character Arges.

While I list this episode as Zebra-Man's first appearance, he did technically appear before in the dream sequence in episode nineteen, "Legend of the Dark Mite!"

Monday, August 29, 2016

Reviews of Comics from Wednesday 8/24


Atomic Robo & The Temple of Od #1
Story: Brian Clevinger
Art: Scott Wegener & Anthony Clark

Atomic Robo is back! The pattern of Robo mini-series one set in the present and then one set in the past, and so this new series is a flashback to the late 1930s. Robo is tasked by the US military to go to Shanghai, which at this point was under Japanese control, and retrieve a Chinese scientist who has been taken by the Japanese and is developing a weapon using zero point energy, a source of power that is limitless and could destroy the world if used improperly. So, jet-setting adventurer Atomic Robo (that's his cover story, because really, how can you hide him) is off to Shanghai, and before the issue is over we have raids by Japanese soldiers, a motorcycle chase, Robo wising off at a dangerous time, and the return of a character from Robo's past. Now that we're into the eleventh volume of Atomic Robo, and that's not counting all the ancillary stories from Real Science Adventures, creators Brian Clevinger and Scott Wegener have built a large and elaborate universe, with so many different characters from different eras in Robo's long life that it makes sense that a character like Helen McAllister, Robo's first love from the early 30s, would show up again during his World War II era adventures. And as with any Atomic Robo series, it's fun to look for the Easter Eggs the creators have placed throughout, as these are two guys who love their pop culture. Robo's arrival in Shanghai holds more than its fair share of nods to Indiana Jones and the Temple of Doom, with a shoeshine boy who resembles Indy's sidekick Short Round, and a nightspot called Anything Goes. The best thing about Atomic Robo for me, though, is that even though the settings are new and the plot is filled with twists and turns you can't expect, if you're a fan of Robo it's like coming home; Robo as a character has a very specific voice, and his stories do as well. And if you're a new reader, even if you've never touched the character before it has such a welcoming, pulp feel to it that you can't help but be drawn in.



Detective Comics #939
Story: James Tynion IV
Art: Eddy Barrows, Eber Ferreira, & Adriano Lucas

Tim Drake is my favorite Robin. I started reading Batman comics regularly right after Tim was introduced, and I grew up with him. And I have felt like the post-Flashpoint DC Universe has done the character a huge disservice, shuffling him off to the sidelines. That is until this current run on Detective Comics, which has brought Tim right back into the fold of the Bat universe. After escaping the Colony last issue, Batman, Batwoman, and their squad are trying to figure out what to do next. The issue starts out with some great character moments between Batman and Batwoman, as they discuss what Bruce may and may not have known about Batwoman's father's involvement with the Colony, and Tim coming to a decision about his future and discussing it with Spoiler. It would be easy, in the middle of an arc so packed with intrigue and action to forget about the characters and focus on the story, but Tynion takes time to give us a look inside the inner lives of the characters. But the action picks up as the team learns the Colony is sending armed drones to wipe out every possible member of the League of Shadows, the urban legend ultra secret offshoot of the League of Assassins, and damned be the collateral damage. And as ever, we see that Batman, and by proxy his allies, honor life above everything else, as they jump into action to try to save the innocent. In these scenes, we actually get one of the smaller, but one of the best, character moments in the issue, where Clayface has to scare a group of people out of their apartment to get them to safety, and he feels sad that his best way to act is still as a monster. Clayface has gotten the least page time of any of the characters in the series so far, but this little beat sets up his character arc, and possible hero's quest, better than any long speech could.And in Orphan's scene, we get a hint of something to come, something that might mean Colonel Kane isn't quite as off center about the League of Shadows as Batman believes. But I started this review talking about Time Drake, Red Robin, and I'm going back there for the end.Tim spends this issue showing first his tech chops, an aspect of the character that has always been present but has been played up a lot in the new continuity. I especially like that fact that Tynion is playing with the idea of what a guy in his late teens would do with an unlimited budget and a penchant for crime fighting. But more than that, the issue ends on an amazing cliffhanger, with Tim using his brain to put himself in a position where he'll have to use all his other skills next issue to survive. I don't want to give anything away, but it's an amazing ending, and one that sums up Tim Drake perfectly; he's a good kid with a big heart, who is willing to put himself in harm's way to protect others. I've said this with each review of this new run on Detective Comics, and I'll say it again: this book gets better with every issue, and if you're a Batman fan, you should absolutely be reading it.



Kingsway West #1
Story: Greg Pak
Art: Mirko Colak & Wil Quintana

I love alternate history mixed with science fiction or fantasy. And I love the comics of Greg Pak. So when you combine them, you get a comic I'm pretty much guaranteed to like. Kingsway West takes place in an alternate old west, one where the discovery of Red Gold, an ore that channels mystical energy, led to war between two factions in California: the Chinese Queen of the Golden City and the Mexican Republica de los Californios. But this isn't a story of that war. Taking place in its aftermath, we meet Kingsway Law, a renegade gunslinger and soldier from the Chinese side of the war. The story starts with him meeting Sonia, a Mexican woman who is also fleeing her life from the war. And it's not unexpected that when the comic flashes forward five years, they're married. It's a classic Western set-up, the gunslinger trying to escape his past with the love of a good woman. And Kingsway seems genuinely like he wants to be a better man. But when a woman from the Golden Empire arrives looking for Kingsway, with word of whole new vein of Red Gold, he hopes he can just avoid her, but things don't work out like that, and soon Kingsway has had to take up his guns again to save the woman from the Golden City Guard and to find Sonia, who has disappeared. This first issue does a solid job of establishing the world that Pak is creating, the personalities of his leads, and the driving force of the plot. But I will say alternate history comics are only as good as the artist who is crafting the vision of this different world, and fortunately Pak is working with one who has some serious chops. I was unfamiliar with Mirko Colak before this issue, so I came in with no preconceptions, but the art is absolutely stellar. The characters are all solid and distinct, and the animals that populate the world, these hybrids of real animals, as well as fantastic creatures like dragons, have great designs. And the fight scenes are very well choreographed, not just easy to follow, and exciting;  but brutal in a way that does not glorify the violence in the least, which works perfectly in the tale of a man who was trying to escape his violent past and is now being pulled back into it. If you enjoy classic Westerns like Unforgiven, or the strange sci-fi Western world of Jonathan Hickman and Nick Dragotta's East of West, you should really try out Kingsway West.



Wonder Woman #5
Story: Greg Rucka 
Art: Liam Sharp & Laura Martin

Greg Rucka has a lot going on in Wonder Woman. Not only are there two A plots, stuff set in the present in the odd numbered issues and a Year One story in the even numbered ones, but the plot in the stories set in the present, like this week's issue, are packed with all sorts of threads and characters, making it a dense and rewarding read. There are three interconnected plots running through this issue, one featuring Wonder Woman, one featuring Steve Trevor, and one featuring Etta Candy and a surprise guest star who I'll talk about at the end. Wonder Woman and Cheetah continue their quest to free Cheetah from Urzkartaga, the god that granted her the powers of the cheetah, and who now seeks her death for betraying him. Cheetah's origins have always tied her to Wonder Woman as a former friend who went to the dark side, but as a reader, I've always known the two as nemeses only. Here, seeing the two of them having to work together, it deepens the relationship, gives us insight into their shared history, and makes the aspect of that history as former friends matter more. The deepening mystery of Wonder Woman's own history and the changes that have occurred in it, and what has happened to Olympus and Themyscira, remains front and center for Diana, and the slow trickle of clues and revelations keeps the reader guessing. Meanwhile, Steve Trevor has been captured by a warlord named Cadulo who happens to be a worshipper of Urzkartaga, and who is preparing sacrifices to the god to grant him power. Steve and Cadulo are cast as polar opposites, not just because one is the heroic type and the other villainous, but because they have very different definitions of masculinity. Rucka has never shied away from discussing his own views on society in his work, and with so many recent examples in fandom of toxic masculinity, it's not surprising for Rucka to call it out, going so far as to have Trevor actually use those words. Cadulo is the kind of guy who expects women to worship him, and Trevor is, to say the least, not. Trevor banters, even when captured, and I like how Rucka is giving this character more of a personality than he's been given in the last two decades. Finally, the third plotline sees Etta Candy, Wonder Woman and Trevor's friend and Trevor's current boss, going to seek advice in what to do with the captured Trevor, and the person she goes to? Sasha Bordeaux! If you don't know her, Sasha was a character created by Rucka during his run on Detective Comics, where she served first as Bruce Wayne's Wayne Enterprises assigned bodyguard and later one of Batman's partners, and became Black Queen of Checkmate when Rucka wrote the DC Universe spy title. And while Sasha seems helpful, there's far more to what's going on than meets the Eye (and yes, that capitalization is intentional if you know Sasha's history). I'm really excited to see Sasha back, and no one writes her like her creator. I also want to call out Liam Sharp's astounding art on this issue; he's an artist I always picture drawing monsters and horror comics, and that skill plays out well in Cadulo's den, but he also draws a beautiful Wonder Woman and a sleek Cheetah. This is Greg Rucka at his superhero best, and I haven't been this excited by Wonder Woman in a long time.

Friday, August 5, 2016

Five Comic Book Members of the Suicide Squad for the Inevitable Sequel



DC's next major motion picture opens today: Suicide Squad. One of my favorite properties from the 80s, the Suicide Squad is a team of villains forced to do covert ops for the US government. I haven't seen the movie yet, so I'm not here to comment on it, but instead to talk about the comics, and casting. You see, the reason why the team is called the Suicide Squad is because there's a good chance that team members aren't going to make it back from these missions, which means high team turnover. So that means there are plenty of other options for team members, and I'm hear to talk about five possible characters who could join the Squad ion the sequel that will probably be coming.

It's important to note that, while the Suicide Squad has had many incarnations, both before and after, I'm drawing all of my choices from what I view as THE Suicide Squad comic, the 1980s series written by John Ostrander and Kim Yale. It is easily one of the best series DC published at a point of high creativity, filled with topical politics, all out action, and tremendous character depth.

Before I start, I just want to call out three squad members who didn't make it on this list not because they're not awesome and I would love to see them on the big screen, but because of some of the weird silos that DC has on many of its character, these three feature prominently as heroes or villains on the CW DC TV series, and so will be featured there: Vixen, who has been added to the cast of Legends of Tomorrow for next season, Count Vertigo, who is one of Green Arrow's principal foes and has appeared in various iterations on Arrow,  and the one non-Ostrander/Yale character I considered, King Shark, who first joined the team in the pages of Superboy and became a regular in the New 52, who has been a featured villain on Flash. I'd be thrilled to see any of those characters make the movies though, DC, so keep them in mind!

Now without further ado, five members of the Suicide Squad I'd like to see in the sequel, in mostly alphabetical order:


Bronze Tiger
Ben Turner was a skilled martial artist who was taken and brain washed to serve as a member of the League of Assassins. After the conditioning was broken, he willingly joined the Suicide Squad to atone for all the deaths he caused as a member of the League. He did appear on Arrow as a member of the Squad, but disappeared around the same time the fiat came from on high from Warners to remove the team, so I don't see any problem in him being used here. I'm picking Bronze Tiger for a couple reasons. He was one of the staples of the original '80s Squad, along with Deadshot, Boomerang, and Amanda Waller. He's got a great backstory, and his nobility makes him stand apart from the more sociopathic members of the team, while he still struggles with rage and doubt caused by years of mind control. Also, while I have to give the movie credit for having more diversity than a lot of superhero teams, it never hurts to add another actor of color to your roster. I also like the connection to the League of Assassins. Again, while used on Arrow, the League is primarily a Batman related property, and I think it would be interesting to do a Suicide Squad vs. ninjas movie, with a more comic book traditional Ra's al Ghul as the big bad, and adding in Bronze Tiger gives a connection to the League.


Duchess
We already known that Darkseid and his minions are the big bad in this first phase of DC Universe movies, and it would make sense to have someone tied to that become a member of the Suicide Squad. Duchess was in reality Lashina, a member of Granny Goodness's Female Furies, who was betrayed by another Fury, Bernadeth, and left behind on a mission. She joined the Suicide Squad, claiming amnesia, but secretly spent her time on the Squad looking for a way back to Apokolips, and when it arrived she took it, bringing most of the Squad along with her and costing the lives of more than one member. I like the idea of adding to the cohesive nature of the shared universe in a less forced way then it seems DC has been doing, by naturally working a survivor from what I assume is the Apokoliptian invasion coming in the Justice League films into the roster. It would also be cool to get another physically imposing female figure in movies in general, and her particularly, since it would give the Squad a character who could go toe-to-toe with the Justice League's heavy hitters.



Nemesis
I have a soft spot for Tom Tresser, the spy code named Nemesis, first from his tme on the Suicide Squad, then his appearances in Gail Simone's run on Wonder Woman, and the two really trppy mini-series he starred in that spun out of Final Crisis. Nemesis worked with the Squad not as a convict but because he owed Amanda Waller and Rick Flag for saving his life. Since the Squad is theoretically a covert ops team, having a master of disguise on the roster always made sense to me. It's also interesting to have him on the team because, even though Rick Flag and Bronze Tiger are mostly good guys, they both are men who know how to make hard choices. Nemesis was a softer touch, and had more problems with the ruthless way the Squad was run; he provided a different angle on the Squad missions.



Poison Ivy
While Harley Quinn has become a staple of the Suicide Squad in recent years, her BFF/girlfriend Poison Ivy was a long standing member in the original series. Back when the series was written, Ivy had not been remade into the eco-terrorist/sympathetic villain she is now, but was instead mostly a master manipulator of men; she spent a good part of the run with Count Vertigo held in her thrall. I would expect a Suicide Squad movie to use the current, more well regarded version of Ivy. It would be fun to see the Harley and Ivy dynamic played out in live action and on screen, helping to bring some levity to things.



Oracle
I went back and forth on this as a choice. One of John Ostrander and Kim Yale's principal achievements on Suicide Squad was taking the mess that was The Killing Joke and crafting Oracle, the Barbara Gordon who I grew up reading. I know that, now that Barbara is back being Batgirl again, many readers sort of want to move completely beyond Oracle since it brings up the somewhat ugly spectre that Killing Joke casts on the character, but I love Oracle. I love the concept that even when the use of her legs are taken away, Barbara Gordon is such a hero that she finds a way to still do good. I love the perseverance and strength of character that this demonstrates for Barbara. And I think it gives an opportunity for all sorts of stories and a different sort of representation, once we see even less of in movies. And there are ways to create Oracle that aren't as ugly as Joker's sadistic attack on her; there are enough differences between the DCEU and the DCU that the filmmakers could come up with a new story that still has the same effect. And after all the teasing of a possible Barbara Gordon in the BvS extended cut, wouldn't it be nice to get a real appearance in the DCEU?


The Supporting Cast
OK, so this takes me beyond the five I said I'd pick, but this is something that was really important in the original Suicide Squad series that has been missing in pretty much all the versions since. Ostrander and Yale built a sizable network of character who operated around the main Squad as support staff, and spent time making them all fully realized characters. I know this would be hard to do in a movie, or even a series of movies, but it would be great to try, or at least to give some nods to them. Characters like Flow Crawley, the daughter of Amanda Waller's cousin who worked in the administration of Belle Reve, and who gave Waller of less cold, more human side. Or Father Craemer, the prison chaplain, who Ostrander would go on to do amazing things with in The Spectre. Doctors Simon LaGrieve and Marnie Herrs could be put to excellent use, who would often try to convince Waller that members of the team weren't ready for these missions to no effect, giving a voice of compassion in a series filled with characters who are not compassionate at all. And finally there was Mitch Sekofsky, the mechanic for the Squad's transports, who was one of the first openly gay characters in DC history. The Marvel franchises have proven that you can build these kind of networks of supporting characters so we can hope that DC can move forward with a wide array of background characters.